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The Asian Media & Mass Communication Conference 2010 Osaka, Japan<br />

the ABC tends to be an understated advertiser. Given the organisations diminished presence in<br />

this domain, it undertook and ambitiously complex interplay of publicity strategies to build an<br />

awareness of Bluebird AR and its gamic nature. Taking place both in and out of game, the<br />

messages were carefully designed and tapered to ensure clarity of intent.<br />

To entice the public's involvement in the lead-up, an out-of-game campaign engaged traditional<br />

marketing and publicity techniques such as television promotions, media releases, interviews<br />

with the project producers, and newspaper editorial pieces nationwide. Bluebird AR had support<br />

from ABC Radio National and during Bluebird's live phase various radio programs aired<br />

features on geoengineering. Much of this out-of-game marketing was designed as an information<br />

campaign seeking to explicate the project's Alternate Reality possibilities but also to clarify its<br />

status as fiction. Marketing staff worked to explain the interactive nature of the narrative and the<br />

science behind the fiction. Pitching Bluebird AR to journalists posed a substantial challenge.<br />

With little precursor of what and ARG was, of how Bluebird AR was to be different and of how<br />

it would actually work, while remaining tight lipped about details of the mystery about to unfold,<br />

meant that reporting on Bluebird AR was a challenge for even the most sympathetic and astute<br />

journalist.<br />

Pitching Bluebird AR to the broader international ARG community was much easier. ARG<br />

groups in Europe and the US were sent packages containing in-game clues including a security<br />

pass belonging to the protagonist, a usb stick containing information on the Bluebird<br />

organisation and a hand written call-to-action. Within this community, these objects were<br />

immediately recognised for what they were: a “rabbit hole” or pathway into a game. The<br />

community responded accordingly. Two German gamers posted a youtube video in which they<br />

analysed the clues and invited more players to get involved. The Unfiction Forum: an US based<br />

ARG discussion group provoked intense player interest. Online game clues were searched for,<br />

uncovered and forensically scrutinised beyond the expectation of ABC producers. For example:<br />

in one characters flickr account, an accidentally misspelt image label was interpreted by players<br />

as an important clue.<br />

Back in Australia, in-game campaigns were launched on April 27 th alongside and interwoven<br />

with the game narrative. The primary purpose of these messages was to drive the audience to<br />

various character web sites and 'game' spaces within Bluebird AR and immerse them in the story.<br />

These in-game campaigns took the form of protests against the Bluebird organisation, and were<br />

led by game characters themselves. Campaigns crossed over into the physical world as protestors<br />

in white bio hazard suits and gas marks holding large Stop Bluebird placards and handing out<br />

stickers and fliers took to the streets of Sydney, Melbourne and Brisbane. Stop Bluebird banner<br />

ads urging the public to jump on board appeared on websites such as the UK's Guardian website,<br />

and the ABC's own web page. In the first week alone, the games ABC hosted sites registered<br />

30,000 hits.<br />

Adaptation<br />

Maintaining the proximity of BluebirdAR's reality to actual reality and thereby underscoring the<br />

story’s relevance and significance was an ongoing task. The production team needed to be<br />

highly informed and responsive in both the lead up and during the projects delivery and an<br />

unanticipated level of flexibility was required to react to both real world events and audience<br />

participation. But the main problem was not of keeping the fiction close to the reality, but to<br />

prevent the two from entirely overlapping. Even during the 18 months leading up to the launch,<br />

debate and discussion around geoengineering had escalated, and was receiving significantly<br />

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