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The Asian Media & Mass Communication Conference 2010 Osaka, Japan<br />

Introduction<br />

Maintaining Integrity while Presenting Deception<br />

Playing with Reality in the Media Mainstream<br />

Hugh Davies<br />

Monash <strong>University</strong><br />

Australian Broadcasting Corporation<br />

Australian Network for Art and Technology<br />

This paper describes how Australia's national broadcaster: the Australian Broadcasting<br />

Corporation developed and delivered its own Alternate Reality Project: Bluebird AR. This<br />

fictional interactive narrative was presented across a range of online spaces in 2010, and was set<br />

around the actual controversies of climate change and geo-engineering. The projects aim was to<br />

provoke discussion among Australian and international audience participants of how best to<br />

address humanity’s impact on the planet. The projects conception within the ABC provoked<br />

distinctive policy deliberations and editorial concerns, compelling the organisation to develop<br />

new strategies to ensure that the immersive experience did not betray the organisations integrity,<br />

its core values, or its interests. This paper discusses those developments under the headings of:<br />

Immersion, Interaction and Moderation and also considers the Promotion and Adaptation of<br />

Bluebird AR during its final delivery stage. But to begin, further introduction, elaboration and<br />

clarification of the ambiguous field of Alternate Reality Games is required, and is presented here<br />

by way of a journalistic description.<br />

“On your way to work, you encounter what looks to be a demonstration. People dressed in white<br />

dust suits and gas masks give out fliers. A young woman hands you one. It reads: Stop Bluebird.<br />

Is this the same Bluebird that appeared in a slick television advertisement after the national<br />

news last night?<br />

When you arrive at work, you search the words “Stop Bluebird” online and discover a video of<br />

a young scientist claiming that his former employers are about to launch a dangerous and<br />

untested geo thermal solution. But what is this solution – what are the dangers, and who or what<br />

is Bluebird? Welcome to the the Alternate Reality of the Australian Broadcasting Corporation's<br />

Bluebird AR.”<br />

From their recent beginnings in 2000 as a small but enthusiastic grass roots sub genre, over the<br />

last decade Alternate Reality Games have become a major international transmedia<br />

phenomenon. Perhaps even more notable today are the spectacular ambitions that ARG's now<br />

aspire to. While once exclusively driven by player immersion and entertainment, ARG designers<br />

now seek to construct games that, as well as providing satisfying immersive experiences, also<br />

tackle real world issues including oil depletion, world peace and climate change. Epic narratives<br />

of saving the world from the problems of humanity’s own making are certainly not exclusive to<br />

Alternate Reality Games. Hollywood cinema and mainstream television attest to this central<br />

place of this theme in the popular ideology of today. Such heroic idealism has bled out of our<br />

screens and into reality with all levels of society taking an interest in how we as humans might<br />

survive ourselves. It is within this context that the Australian Broadcasting Corporations’<br />

Innovation Division commenced production on their own Alternate Reality Narrative: Bluebird<br />

AR.<br />

136

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