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(Person) Percentage - Sabanci University Research Database

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The Asian Media & Mass Communication Conference 2010 Osaka, Japan<br />

more media coverage. In the prelaunch period, renowned billionaires Bill Gates and Nathan<br />

Mhyrvold began taking an keen interest in geoengineering. In the weeks before the games<br />

launch, Iceland's volcano erupted spewing ash and sulphate into the atmosphere naturally<br />

mirroring the effect that was being artificially proposed in the narrative. In the launch week,<br />

flights across Europe were grounded and many newspapers reported on the volcano's effect as<br />

having a positive outcomes against global warming.<br />

The production team watched intently considering ways in which to incorporate these events<br />

into the Bluebird AR story. But as the real world and the game world grew ever closer, it was<br />

also key to maintain a balance; and a transparency, to ensure that the project did not appear too<br />

real, creating a “War Of The Worlds” like panic.<br />

However within the first week, the consensus across the games most reactive gameboard: that of<br />

Twitter, was clear: the protagonist Kyle Vandercamp was a fictional character within the ABC's<br />

experimental game; Bluebird AR. This spoiler debunk was retweeted repeatedly. While a few<br />

people expressed distress at the ABC's wilful deception, the predominant sentiment was<br />

disappointment that the game had so openly revealed its fictionality. The audience was upset that<br />

the game was not more deceptive and in turn more believable. In response, the production team<br />

decided that the character of Kyle Vandercamp should sent out a tweet denying his fictionality.<br />

This contradiction in messages created a feedback loop as while the evidence against this<br />

statement was overwhelming, the denial was enough of a wink for many in the audience to<br />

recognise the nature of the interaction being invited; to participate in the narrative “as if” it were<br />

real.<br />

By the second week and into the third, several participants were not only playing along with the<br />

narrative as though it were real, but were were actually contributing to the story's verisimilitude<br />

by uploading content that enforced the fictional narrative. Photos emerged of supposed in-game<br />

events that had not been created by the ABC. One industrious participant submitted an image of<br />

a “Stop Bluebird” banner being hung over the Sydney Opera House. This created an peculiar<br />

situation in which the ABC staff themselves briefly lost sight of the line separating the games<br />

reality from fiction. Staff questioned eachother over who had made the image and wondered if a<br />

players had themselves created it either in Photoshop or by actually scaling the Sydney icon, a<br />

possibility which raised yet new concerns. Eventually Greenpeace approached the ABC<br />

requesting that the image be taken of the website as it was adapted form one of their own<br />

interventions at the Sydney Opera House. The event was one of several in which the line<br />

between reality and fiction became blurred for the producers as well as the audience.<br />

In-game communication predominantly revolved around participation in the story: what clues<br />

meant? how to crack passwords revealing new clues? what were characters motivations? At a<br />

deeper level, an in-depth discussion of philanthrocapitalism and the pros and cons of<br />

geoengineering solutions were heavily researched and evenly debated. In additional, several<br />

robust meta game discussions broke out in which the game itself, the extent and nature of its<br />

fiction, and the project within the broader field of Alternate Reality Games and even the role<br />

ABC were addressed. While the story and interaction continued, it was in this manufactured<br />

town-square context that Bluebird AR achieved its goal. That of raising awareness and<br />

facilitating discussion of the subjects of philanthrocapitalism, geoengineering and Alternate<br />

Reality Gaming.<br />

Conclusion<br />

Ultimately there was no insurmountable challenges in creating and presenting the game. The<br />

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