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(Person) Percentage - Sabanci University Research Database

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The Asian Media & Mass Communication Conference 2010 Osaka, Japan<br />

Most of the time, smaller add-ons are designed by individual programmers with intention of adding<br />

new dimension to the gaming experience. These add-ons are shared to the gaming community, who<br />

are usually limited to familiar players, to test its design and solicit feedback on their own work. The<br />

gaming community in return put ratings and compliments on their add-ons as a way of encouraging<br />

the fan-programmers. Most small add-ons that are below 10MB take about an estimate of 20 to 40<br />

hours of work time to finish although the complexity of the design and time needed to finish it is not<br />

dependent on the file size alone. In some cases, smaller maps may require a longer time compared to<br />

a larger map depending on its design and the skills of the fan-programmer in using the tools provided<br />

by the game designer. This devotion of time by the fan-programmers may be equated to the savings<br />

that the game developers will have as each fan-programmer develops and improves the game’s<br />

storyline, maps, designs, or the gaming experience as a whole.<br />

What is surprising with modders is their motivation to devote their time on producing something<br />

which they are not paid for. A substantial amount of time and money (creation of mods require<br />

higher hardware specifications than usual computer sets), regardless of file size and kind, is needed<br />

in order to develop a mod. One of the modders mentioned,<br />

creating mods allows me to feel good about myself especially when the community recognizes my<br />

effort. It’s difficult to balance real work and voluntary service, but the compliments from those who are<br />

satisfied with my work are worth enough to actually produce more of this [sic]. (Mileg, author<br />

QuestHelper, email interview, 2009)<br />

Another one stated,<br />

the fact that I can do mods is an achievement in itself. It gives me pride and joy. Well, I don’t really<br />

expect much from the other players to use my mods or give me star ratings, but the act of finishing<br />

mods that are working and, for me, wonderful is satisfying enough. (Bedazzzzled, author InfoTracking,<br />

email interview, 2009)<br />

Recognition is one thing among others that drives the modders on devoting numbers of hours in<br />

developing mods. This recognition is attained whenever members of the community give “thumbsup”<br />

to their creation. On the other, producing mods provide a feeling of self-satisfaction regardless of<br />

compliments and ratings. The ability of the modders to produce technical creations gives them a<br />

satisfying self-worth.<br />

Furthermore, there are also some who finds modding as an expression of creativity. The modders<br />

find it as a form of technical art that allows them to produce something with value. For instance, a<br />

modder stated,<br />

I see myself as a creator of beauty . . . technical, that is [sic]. I feel like an artist whenever I accomplish<br />

a mod regardless of its complexity. Adding details or even creating a character that is unique, ornate<br />

and symmetrical is a creative venture. You wouldn’t be able to design beauty unless you know how<br />

beauty looks like. (JeanClaude, mapper/modder, email interview, 2009)<br />

The technical challenges that modders face in creating mods also pose as a motivating factor to<br />

create and share their works. A modder stated,<br />

The latest mod I designed for WoW took me roughly around [sic]100 hours spread in 2 months. It’s a<br />

small visual enhancement patch to assist players during raiding. I thought it would be easy, but it<br />

imposed a lot of technical difficulties to me. It was a great challenge to perfect and overcome my<br />

92

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