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(Person) Percentage - Sabanci University Research Database

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The Asian Media & Mass Communication Conference 2010 Osaka, Japan<br />

2. Method of the Study<br />

Similarities of genre films in terms of themes, characters, decor, costume, plot, music,<br />

narration structure and cinematographic narration techniques enable the establishment of<br />

certain conventions between viewers and films. Neale regards the components which make up<br />

a genre as the institutionalization of a genre and states that the institutionalization of a type is<br />

realized in three ways. They are narration, imaging and iconography and technical dimension<br />

of cinematic narration (Guchan, 1999: 110). In this study, the influences of the film “Dark<br />

Water” - adapted from Fareast cinema in Hollywood and shown in Turkey- on the film “Araf”<br />

-directed by Biray Dalkiran and made in 2006- are studied in terms of narration structures and<br />

imaging.<br />

2.1. Cinematic Narration, Imaging and Iconography<br />

Narration can be simply defined as getting across events, emotions and ideas. The need<br />

for understanding and narration is the mother of sciences, religions, literature. Each narration<br />

genre shows variance in terms of arrangement and articulation. Narrations are divided into<br />

two as fiction and non-fictional. Filmic narration is in fiction genre and in Metz’s words it as<br />

a means of story narration gives the experience “watching a story”. The most significant<br />

feature that distinguishes story from other narration genres is that they have an arranged plot.<br />

Filmic narration just as all other narrations is composed of two parts: story and discourse.<br />

Story covers events, chain of actions or content and characters and environmental features. As<br />

for discourse, it is the means through which content is transmitted, expressed (Guchan, 1999:<br />

112).<br />

In horror films, just as in other genre of films, traditional dramatic structure is valid. That<br />

is, after environment and characters are introduced, the first small conflicts are born and<br />

develop. In this process, violent attacks and thrills indicating danger emerge (Abisel,<br />

2001:159).<br />

When genres are creating narration structures, they use some codes and definite<br />

characters. In time these codes and characters and turn into icons and every genre establishes<br />

its own iconography (Guchan, 1999: 114).<br />

353

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