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Main trends of research in the social and human ... - unesdoc - Unesco

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558 Raymond Boudon<br />

ignorant <strong>of</strong> <strong>the</strong> o<strong>the</strong>r’s decision. The decisions <strong>of</strong> each <strong>of</strong> <strong>the</strong> two players, taken<br />

toge<strong>the</strong>r, produce a particular pay-<strong>of</strong>f for ei<strong>the</strong>r. The position can be expressed<br />

by means <strong>of</strong> a pay-<strong>of</strong>f matrix.<br />

B<br />

C d<br />

A<br />

b (2, -2) (-595)<br />

In this particular game, if A chooses a <strong>and</strong> B chooses c, player A ga<strong>in</strong>s 4 <strong>and</strong><br />

player B loses 4 (4 francs for example); if A chooses b <strong>and</strong> if B chooses c, A w<strong>in</strong>s<br />

2 <strong>and</strong> B loses 2, etc.<br />

A game like this is dist<strong>in</strong>guished by several special characteristics; <strong>in</strong> particu-<br />

lar it is a game for two players <strong>and</strong> it is a zero-sum game. In o<strong>the</strong>r words <strong>the</strong><br />

ga<strong>in</strong> <strong>of</strong> one player is always equal to <strong>the</strong> loss <strong>of</strong> <strong>the</strong> o<strong>the</strong>r, whatever <strong>the</strong> decisions<br />

<strong>the</strong>y take.<br />

Zero-sum games for two players were <strong>the</strong> first to be studied systematically<br />

<strong>and</strong> it has been possible to establish a number <strong>of</strong> important <strong>the</strong>orems with<br />

regard to <strong>the</strong>m. In <strong>the</strong> situation described above, <strong>the</strong>re is little difficulty <strong>in</strong><br />

def<strong>in</strong><strong>in</strong>g <strong>the</strong> rationality <strong>of</strong> <strong>the</strong> decisions. Thus, as soon as one assumes that <strong>the</strong><br />

actors are sufficiently perspicacious to underst<strong>and</strong> that <strong>the</strong> game which <strong>the</strong>y are<br />

play<strong>in</strong>g is represented by <strong>the</strong> matrix shown above, A will choose a as his strategy,<br />

as it guarantees him a ga<strong>in</strong> <strong>of</strong> 4 or 2 accord<strong>in</strong>g to whe<strong>the</strong>r B plays c or d, <strong>the</strong>se<br />

results be<strong>in</strong>g more <strong>in</strong> his favour than what he would obta<strong>in</strong> by play<strong>in</strong>g b. Simi-<br />

larly, it is <strong>in</strong> <strong>the</strong> <strong>in</strong>terest <strong>of</strong> B to play d. This game is said to have a saddle po<strong>in</strong>t,<br />

<strong>and</strong> its f<strong>in</strong>al result will be (3, - 3).<br />

But zero-sum games for two players, despite <strong>the</strong>ir <strong>the</strong>oretical importance,<br />

must be considered ma<strong>in</strong>ly as notional cases. It is <strong>in</strong>terest<strong>in</strong>g to explore <strong>the</strong>m,<br />

not so much because <strong>the</strong>y faithfully reproduce real situations as because <strong>the</strong>y<br />

present elementary cases, whose properties it is logical to study before go<strong>in</strong>g on<br />

to <strong>the</strong> more complex. Indeed, although <strong>the</strong>re are many games which can be’con-<br />

sidered as be<strong>in</strong>g effectually games for two players - armed conflict for <strong>in</strong>stance -<br />

it is seldom that a <strong>social</strong> situation characterised by a collection <strong>of</strong> <strong>in</strong>ter-connected<br />

decisions can be represented as a zero-sum game. One need only take <strong>the</strong> <strong>in</strong>-<br />

stance <strong>of</strong> military or diplomatic conflicts: let us suppose that decisions taken by<br />

two players A <strong>and</strong> B (nations <strong>in</strong> <strong>the</strong> present case) issue <strong>in</strong> an atomic war: it is<br />

obvious that <strong>in</strong> this case <strong>the</strong> result <strong>of</strong> <strong>the</strong> game is disastrous for both players.<br />

Now, <strong>in</strong> <strong>the</strong> case <strong>of</strong> non-zero-sum games it is difficult to give-a formal def<strong>in</strong>ition<br />

<strong>of</strong> <strong>the</strong> notion <strong>of</strong> rational decision. Take for example <strong>the</strong> two-player, non-zero-<br />

sum game def<strong>in</strong>ed by <strong>the</strong> follow<strong>in</strong>g matrix:<br />

B<br />

C d

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