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ers, not necessarily due to differences in appeal, but<br />

ability. While objectivity should always be sought,<br />

this is only a game. If a player expresses significant<br />

discontent, and should the Aedile agree, the Aedile<br />

may consider another method. Above all, caution<br />

is advised, since this may become a slippery slope to<br />

other concessions.<br />

Solely at the Aedile’s discretion, a player may<br />

be permitted to roll 5d100, drop the lowest result,<br />

divide the sum by 2, and subtract 1 from the total to<br />

determine a sub-ability. This alternate method<br />

should produce an average sub-ability of 115. No<br />

more than 4 attempts, meaning 4 sub-abilities or<br />

retries, may be made with this method. For each<br />

roll with this advantaged method, another roll must<br />

be made, one that will balance the character; roll<br />

1d100 and consult the Random Mental Illness table in<br />

the end of Chapter 5: Mind. If the roll indicates a<br />

mental illness already possessed by the character,<br />

then reroll. Hence, no more than 4 mental illnesses<br />

may be acquired in this way. This option exists only<br />

at the moment of character creation and at the<br />

Aedile’s discretion.<br />

Chapter 3: Abilities<br />

100

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