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Chapter 13: Magical Items<br />

92. Vellicatus, of: Whosoever wields<br />

this weapon will hate grease and<br />

seem to have a fetish for dumping<br />

carcasses down wells. Once per day,<br />

the wielder may utilize the effects of<br />

Evanescence, as per the spell (see<br />

Chap. 12: Spells). Only the wielder<br />

may become evanescent. The command<br />

word to activate this spell is<br />

‘Bloodymonkey.’<br />

93. Violence, of: Whosoever wields this<br />

weapon will enjoy all acts of violence,<br />

regardless of who is the recipient<br />

of the violent act. The Drive<br />

sub-ability of the possessor increases<br />

by 1d20 whenever the possessor is<br />

within 100 feet of a violent act. This<br />

increase is only effective for 1 hour.<br />

Also, for each violent act committed<br />

by the wielder of this weapon,<br />

the Drive of the possessor increases<br />

by 1 point; this effect only accumulates<br />

points for 1 hour. The property<br />

of Violence only functions once<br />

per day.<br />

94. Warriors, of: Only warriors may use<br />

this weapon. Whenever a warrior<br />

uses this weapon, a bonus of 1d20<br />

is applied to the Strength and Agility<br />

sub-abilities. 1 roll is applied to<br />

both sub-abilities. Also, a bonus of<br />

+ 2 is applied to the skill checks of<br />

any skills listed under the occupation<br />

of the warrior.<br />

95. Water-walking, of: Whosoever possesses<br />

this weapon will be able to<br />

walk across a body of water without<br />

falling into the water. Also, the possessor<br />

thinks they have the General<br />

Occupation of a shepherd. The<br />

possessor usually wears sandals, a<br />

potato sack, and believs themselves<br />

to be a descendent of a god. Others<br />

within 50 feet must pass a Common<br />

Sense sub-ability check at TH<br />

28 or want to kill this lunatic. The<br />

possessor will rather die than part<br />

with this weapon. Usually, the possessor<br />

walks on water to impress the<br />

stupid or flee from rightful persecution.<br />

If the possessor of this<br />

weapon is slain, there is a 80%<br />

chance they rise from the dead 3 days<br />

later. When they are slain the next<br />

time, and they WILL be, they will<br />

never return, even if stupid characters<br />

desire it.<br />

770

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