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Sheathemaking<br />

A sheathe is a holder for a weapon such as a<br />

sword, and is usually worn about the waist or on the<br />

back. Whenever a sheathe is to be constructed, a<br />

Sheathemaking skill check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Common Sense sub-ability. Higher results<br />

correspond with a sheathe of higher quality.<br />

Sight<br />

When it is important for characters to see<br />

well or to spot an object, a Sight skill check is made.<br />

This is different from searching or pillaging a nearby<br />

area, which is the Search skill.<br />

Check: Roll 3d10 and apply the modifier<br />

from Vision. Characters with near-sighted Vision<br />

(see Chap. 2: Body) suffer penalties to Sight skill<br />

checks. Consult the table below concerning TH’s:<br />

Chapter 8: Skills<br />

Shipwright<br />

To successfully build or repair a waterborne<br />

vessel, and assuming the shipwright has the necessary<br />

labor and tools, the shipwright must make a<br />

skill check.<br />

When building a ship, the seams of the<br />

planks are smeared with pitch, or pitch and wax. A<br />

layer of pitch is then applied to the interior of the<br />

hull. The outer hull that is to be underwater is usually<br />

protected by overlapping thin lead plates that<br />

are nailed over a layer of tarred linen.<br />

LC: The learning curve lessens by 3 for every<br />

ship built, and 1 for every ship repaired.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Spatial Intelligence sub-ability. Consider<br />

any prior learning that has been invested. Consult<br />

the table below concerning TH’s:<br />

TH<br />

Result<br />

< 9 The broad side of a barn, 50 feet away<br />

9<br />

An ordinary character in a crowd of 25<br />

characters who are 25 feet away<br />

17-20<br />

An ordinary character in a crowd of 50<br />

characters who are 50 feet away<br />

21-34<br />

An ordinary character in a crowd of 100<br />

characters who are 100 feet away<br />

35-39<br />

A needle in a haystack in daylight<br />

> 39 A needle in a haystack in the dark<br />

TH<br />

Build<br />

< 13 Raft<br />

13<br />

Rowboat<br />

14-15<br />

Barge<br />

16-19<br />

Cargo<br />

or fishing ship<br />

20<br />

Longboat<br />

> 20 Trireme<br />

Repair<br />

Minor gash<br />

Minor fire<br />

Major fire<br />

Medium gash<br />

376

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