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Chapter 7: Occupation<br />

Guilds<br />

Hundreds of occupations exist. Human<br />

society gradually developed a means of organizing<br />

most occupations. A guild 1 is a governing body for<br />

an occupation or group of occupations. Historically,<br />

alternative names for a guild have been a college,<br />

fraternity, and brotherhood. All guilds are<br />

owned by the king, though much regulation is internal<br />

as well as mandated royally. All members of a<br />

guild are either an apprentice, journeyman or<br />

journeywoman, master or mistress, or guild official.<br />

Apprentice<br />

An apprentice is a character who is learning<br />

an occupation from a master. To become an apprentice,<br />

a notarized agreement must be signed between<br />

apprentice and master. Once the contract is<br />

signed, the apprentice becomes the lowest member<br />

of the appropriate guild. An apprentice works for a<br />

period of time, in which the apprentice is obliged<br />

to learn from the master. Since all masters have a<br />

limited right to physically punish and correct their<br />

apprentice, most apprentices receive occasional beatings.<br />

The daily routine of most apprentices consists<br />

of chores, instruction, corporal punishment,<br />

and an increase of knowledge and skill. Some apprentices<br />

also perform domestic duties unrelated to<br />

their occupation. Fewer than 10% of all apprentices<br />

are female. When females are employed for<br />

physical labor, their wages are usually half of the<br />

wages of males. Apprentices work each day as long<br />

as their master. Oftentimes, apprentices resent their<br />

masters and serve their term ‘with a clenched fist,’<br />

as they put it. Once the contract is completed, the<br />

apprentice is either accepted or rejected as a journeyman<br />

in the guild. Usually, a masterpiece must be<br />

crafted to demonstrate proficiency in the occupation.<br />

If accepted, then the apprentice must pay 200<br />

s.p. to the guild, unless they are the son or daughter<br />

of a member, in which case the fee is waived. If a<br />

player creates a character who has enough years of<br />

experience in their occupation to be a journeyman,<br />

then consult the Aedile to determine if they are a<br />

journeyman or a failed apprentice.<br />

Journeyman or Journeywoman<br />

A journeyman or jouneywoman is a character<br />

who has completed an apprenticeship or is otherwise<br />

recognized as competent at an occupation.<br />

Where a guild exists for a given occupation in a community,<br />

a journeyman must be a member of the guild<br />

to work legally at their occupation. However, journeymen<br />

are not fully members, since they cannot<br />

employ their own apprentices. Most journeymen<br />

negotiate their daily wage in their employment contracts,<br />

though they are hired usually for months and<br />

collect their pay weekly. However, in some occupations<br />

it is the norm to be paid by piece-rate. The<br />

journeyman promises their labor to their master and<br />

no one else in the agreed period. Some journeymen<br />

are former masters who have reverted due to<br />

poverty. A journeyman may not serve as a guild<br />

official. There is no limit on how many journeymen<br />

a master may employ.<br />

Master or Mistress<br />

A master is a character who is experienced<br />

at their occupation, is a full member of their guild,<br />

owns a shop, and is self-employed. When employing<br />

an apprentice or journeyman, a master has a clerk<br />

of the guild write a contract, which will be signed<br />

by the master and the employee. Some guilds limit<br />

the number of apprentices that each master may<br />

have at 1 time, though immediate family members<br />

of the master always have the right to apprenticeship.<br />

In the contract between master and apprentice,<br />

the master promises to treat the apprentice like<br />

their own child. Also, in the contract the master<br />

promises to provide work on every day that is not a<br />

holy day. Each guild has a list of days considered<br />

holy by their guild, and on which members do not<br />

work. All masters consider corporal punishment to<br />

be part of educating an apprentice, and all masters<br />

have a limited right to physically punish and correct<br />

their apprentice. When applicable, the master gives<br />

a set of tools to each apprentice at the end of their<br />

service.<br />

1. Information on guilds has been mostly obtained from Epstein’s Wage Labor and Guilds in Medieval Europe. For more<br />

information, see the References section at the end of this book.<br />

200

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