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Piety Points<br />

All spells cast by priests are affected according to their PP. All aspects of a spell are affected,<br />

including damage, duration, range, etc. If a discrepancy arises, then the Aedile is the final arbiter of a<br />

specific effect with a specific spell. Consult the table below:<br />

PP<br />

Effec t<br />

1 -5<br />

- 100%<br />

6 -15<br />

- 75%<br />

16-30<br />

- 50%<br />

31-70<br />

- 25%<br />

71-85<br />

-<br />

86-95<br />

+ 10%<br />

96-100<br />

+ 25%<br />

Character<br />

Level<br />

Spell<br />

Level<br />

Likelihood of Advancing in Spell Level<br />

2 3 4 5 6 7 8 9 10<br />

2 20%<br />

- - - - - - - -<br />

3 28%<br />

16%<br />

- - - - - - -<br />

4 35%<br />

24%<br />

13%<br />

- - - - - -<br />

5 43%<br />

32%<br />

19%<br />

10%<br />

- - - - -<br />

6 50%<br />

37%<br />

25%<br />

15%<br />

7%<br />

- - - -<br />

7 60%<br />

44%<br />

32%<br />

21%<br />

13%<br />

5%<br />

- - -<br />

8 70%<br />

50%<br />

38%<br />

27%<br />

18%<br />

10%<br />

4%<br />

- -<br />

9 80%<br />

60%<br />

44%<br />

33%<br />

24%<br />

15%<br />

12%<br />

3%<br />

-<br />

10<br />

90%<br />

70%<br />

50%<br />

38%<br />

29%<br />

20%<br />

16%<br />

10%<br />

2%<br />

11<br />

100%<br />

80%<br />

60%<br />

44%<br />

34%<br />

25%<br />

22%<br />

14%<br />

12%<br />

12<br />

- 90%<br />

70%<br />

50%<br />

40%<br />

30%<br />

25%<br />

18%<br />

16%<br />

13<br />

- 100%<br />

80%<br />

60%<br />

45%<br />

35%<br />

29%<br />

22%<br />

20%<br />

14<br />

- - 90%<br />

70%<br />

50%<br />

40%<br />

33%<br />

26%<br />

24%<br />

15<br />

- - 100%<br />

80%<br />

60%<br />

45%<br />

38%<br />

30%<br />

28%<br />

16<br />

- - - 90%<br />

70%<br />

50%<br />

42%<br />

34%<br />

32%<br />

17<br />

- - - 100%<br />

80%<br />

60%<br />

46%<br />

38%<br />

36%<br />

18<br />

- - - - 90%<br />

70%<br />

50%<br />

42%<br />

40%<br />

19<br />

- - - - 100%<br />

80%<br />

60%<br />

46%<br />

44%<br />

20<br />

- - - - - 90%<br />

70%<br />

50%<br />

48%<br />

Chapter 7: Occupation<br />

A hierophant is a priest of a specific god,<br />

and is not a druid. A variety of gods are available in<br />

Neveria. Specific information for hierophants of<br />

each god are detailed therein. A moral hierophant<br />

who casts magic is often called a thamaturge, meaning<br />

miracle-worker.<br />

Magic Points: Not all hierophants cast<br />

magic, but for those who do, they begin with (26 +<br />

1d12) MP and recover a number of MP per hour<br />

equal to their current occupational level. For example,<br />

a 3 rd level hierophant recovers 3 MP per hour.<br />

Unlike wizards, hierophants do not recover MP more<br />

quickly while asleep. As hierophants advance in occupational<br />

level, they gain an additional (26 + 1d12)<br />

MP. Magic Points are explained in Chapter 11: Magic.<br />

Training: None.<br />

Guild: None.<br />

261

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