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Aedile Characters<br />

As the Aedile conducts a game, the characters<br />

of the players will inevitably interact with other<br />

characters, such as bartenders and wenches, militia<br />

and criminals, and employers as well as others. These<br />

characters are controlled by the Aedile. The work<br />

involved in fully developing each character with<br />

whom a player’s character may interact may be overwhelming<br />

and unrealistic. Therefore, some shortcuts<br />

are offered as suggestions:<br />

Sample Adventure<br />

This chapter concludes by providing the ultimate<br />

test of conducting the game; it concludes by<br />

providing a sample adventure. The following sample<br />

adventure may be unsuitable for all gaming groups.<br />

Nonetheless, it has been included so that the game<br />

may be played and explored. The sample adventure<br />

is purposely short and suitable as an introductory<br />

adventure.<br />

Chapter 15: Conducting the Game<br />

· Only the most important of the Aedile’s<br />

characters should be fully developed. The<br />

less significant the role of a character of the<br />

Aedile, the less detail should be devoted to<br />

them. On the other hand, if time allows for<br />

the information to be determined, then this<br />

is always better. For pre-rolled characters,<br />

consult Appendix 6: Aedile Characters.<br />

· Oftentimes, abilities need to be determined<br />

on the spot, usually to determine skill checks.<br />

Instead of rolling [(10d100/5) - 1] each time<br />

an ability needs to be determined, other<br />

methods may be more convenient. The<br />

most convenient is to simply decide that the<br />

ability in question is 100 and therefore has<br />

no adjustment. This can be boring if overused,<br />

as every character would be identical.<br />

If only a small amount of variation is desired,<br />

then (2d10 + 89) will yield an average<br />

character every time, yet still allow for small<br />

variation. Perhaps the best method overall<br />

is (1d100 + 50), since it is simple, fast, and<br />

allows for wide variation.<br />

· As interaction occurs, try to portray different<br />

characters differently. Use different<br />

voices and inflections, speech rates and habitual<br />

words, mannerisms, etc. In this respect,<br />

characters presented by the Aedile will<br />

seem more alive or real to the players, and<br />

hopefully the players will react with more<br />

interest and realism.<br />

Campaign of the Lost Souls<br />

Introductory Adventure suitable for 1 st level<br />

characters.<br />

Plot<br />

Each character lives in a small hamlet. One<br />

morning, they are routinely selected by the hamlet<br />

to gather firewood. Hours later, the group returns<br />

and discovers that everyone in the hamlet is missing.<br />

Together, the characters must unite and investigate<br />

the disappearance of their families. For immoral<br />

purposes, a sorcerer has cast Mass<br />

Teleportation and kidnapped the inhabitants of each<br />

hamlet.<br />

Plot Hook<br />

If the Aedile would like to retain this plot as<br />

a basis for future adventures, then the sorcerer responsible<br />

for the kidnappings must not be defeated<br />

at the end of this adventure. Otherwise, the sorcerer<br />

may be defeated at the end of this adventure.<br />

It is easy to continually make the sorcerer seem 1<br />

step ahead of the characters who are trying to capture<br />

or slay him. If used properly, this device could<br />

entertain the players for several gaming sessions.<br />

Format<br />

Boxed text may be read to the characters,<br />

while un-boxed text may not. This adventure is not<br />

presented in a linear format. The body of the adventure<br />

may occur in any sequence to the whim of<br />

the Aedile, and encounters may be ignored as desired.<br />

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