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Chapter 12: Spells<br />

Mass Vulnerability to Armor<br />

Level: 7<br />

Magic Points: 56<br />

Discipline: Earth<br />

Range: Direct line of sight<br />

Area: 2 creatures to an exponential power equal to<br />

the level of the caster<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes armored creatures<br />

to become more vulnerable, losing 3<br />

CA per level of the caster. The caster must<br />

be able to see the targets and specify them<br />

during casting.<br />

Mass Vulnerability to Bases<br />

Level: 8<br />

Magic Points: 64<br />

Discipline: Earth<br />

Range: Direct line of sight<br />

Area: 2 creatures or objects to an exponential power<br />

equal to the level of the caster<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the targets to<br />

automatically take 300% IP or LP of damage<br />

from any and all base attacks, natural or<br />

magical, for the duration of the spell. By<br />

base, it is meant the opposite of acid. The<br />

caster must be able to see the targets and<br />

specify them during casting.<br />

Mass Vulnerability to Cholerics<br />

Level: 8<br />

Magic Points: 64<br />

Discipline: Earth<br />

Range: Direct line of sight<br />

Area: 2 creatures or objects to an exponential power<br />

equal to the level of the caster<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the targets to<br />

automatically take 300% LP of damage from<br />

any and all attacks made by creatures with a<br />

predominantly choleric temperament for the<br />

duration of the spell. The caster must be<br />

able to see the targets and specify them during<br />

casting.<br />

Mass Vulnerability to Cold<br />

Level: 7<br />

Magic Points: 56<br />

Discipline: Earth<br />

Range: Direct line of sight<br />

Area: 2 creatures or objects to an exponential power<br />

equal to the level of the caster<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the targets to<br />

automatically take 300% IP or LP of damage<br />

from any and all cold attacks, natural or<br />

magical, for the duration of the spell. The<br />

caster must be able to see the targets and<br />

specify them during casting.<br />

630

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