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Chapter 15:<br />

Conducting the Game<br />

The goal of this chapter is to guide and aid<br />

Aediles in making their games an enjoyable experience.<br />

This chapter offers general suggestions for<br />

the game, covers game mechanics, different types<br />

of players and characters, maps, inventing adventures,<br />

magical research, Aedile characters, and a<br />

sample adventure.<br />

Preparation<br />

Never underestimate the value of preparation.<br />

It is possible that a game may be enjoyed when<br />

run by an unprepared Aedile. However, it is unlikely<br />

that unprepared games are more fun than prepared<br />

games in the long run. An unprepared Aedile<br />

may seem unenthusiastic, disinterested, or incompetent.<br />

Therefore, strategic preparation may contribute<br />

significantly to enjoying the game.<br />

Familiarity<br />

The best advice for an Aedile is to observe<br />

that more preparation correlates to a better game.<br />

The more familiar the Aedile is with the rules of<br />

the game, the fewer times the game will come to a<br />

halt while rules are consulted. Obviously, no one<br />

can anticipate every choice of every player. In fact,<br />

oftentimes the unexpected is the most enjoyable part<br />

of the game. Nonetheless, within reason there is<br />

no such thing as being under-prepared.<br />

If the Aedile is new, then the best way to<br />

acquire familiarity is to focus on basic game mechanics,<br />

such as how skills function, and learning<br />

the goals of each player as well as details of each<br />

character. Gain familiarity and gain respect.<br />

Chapter 15: Conducting the Game<br />

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