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* A near-death experience occurs when a character<br />

is reduced to 10% or less of their potential<br />

Life Points against their will. If an<br />

adjustment is to be made, then there is a<br />

40% chance that it decreases PP, otherwise<br />

it raises PP. However, 75% of those who<br />

have a near-death experience do not see a<br />

white light while unconscious. Those who<br />

see white light have a higher chance of gaining<br />

PP. White light in a near-death experience<br />

never decreases PP.<br />

** A negative event is best determined by the<br />

Aedile. Examples of negative events in the<br />

life of an average character may be personally<br />

experiencing the death of a loved one,<br />

being forced into slavery for years, when a<br />

spouse commits adultery against the character,<br />

etc.<br />

PP<br />

Piety<br />

Example<br />

01-05<br />

Believes that gods do not exist<br />

06-15<br />

Believes in their god, but does not care<br />

16-30<br />

Has worshipped before<br />

31-70<br />

Worships intermittently, but may attend regularly<br />

71-85<br />

Worships regularly<br />

86-95<br />

Worships fluently<br />

96-100<br />

Worships fanatically, willing to die for god<br />

Note that a character’s PP may change for<br />

many reasons. A player need not be obsessed, but<br />

it is a good idea to observe their character’s PP. Although<br />

some of the best characters have no PP, the<br />

opposite is usually true. Philosophers tend either to<br />

have no PP or be very religious.<br />

REGNA.FIRMAT.PIETAS<br />

Piety strenghtens the realm.<br />

Determining Disposition<br />

Each character must have a disposition.<br />

Upon character creation, 1d100 must be rolled twice:<br />

once for ethicality and once for morality. Apply<br />

racial modifiers from Chapter 1: Race and Gender. The<br />

results are recorded on a character sheet. These<br />

results can never be less than 1 or greater than 100.<br />

Consult the table below to interpret the results and<br />

determine a character’s disposition:<br />

Roll<br />

Ethicality<br />

< 06 Unethical<br />

06-15<br />

Unethical<br />

w/Neutral<br />

16-30<br />

Neutral<br />

w/Unethical<br />

31-70<br />

Neutral<br />

71-85<br />

Neutral<br />

w/Ethical<br />

86-95<br />

Ethical<br />

w/Neutral<br />

> 95 Ethical<br />

Morality<br />

Immora l<br />

Immoral w/Neutral<br />

Neutral w/Immora l<br />

Neutral<br />

Neutral w/Moral<br />

Moral w/Neutral<br />

Moral<br />

For example, a roll of 20 for ethicality and<br />

11 for morality produces a disposition referred to<br />

as NI w/UI tendencies (Neutral Immoral with strong<br />

Unethical Immoral tendencies). The majority of<br />

the time, a character’s actions and thoughts must<br />

reflect the disposition determined above. Disposition<br />

is an important element of a character, since it<br />

may prevent a character from certain occupations<br />

(see Chap. 7: Occupation), as well as affect important<br />

character decisions. Each disposition can be difficult<br />

to role-play properly. The following pages will<br />

define each disposition.<br />

Alternative Method: Rolling Disposition<br />

If a player expresses significant discontent,<br />

and should the Aedile agree, the Aedile may allow<br />

the player to reroll either the ethical or moral dimension<br />

of the disposition of their character. Each<br />

reroll results in the acquisition of 1 randomly determined<br />

allergy (see Chap. 2: Body), whether the player<br />

is satisfied with the result or not. A player may reroll<br />

either ethicality or morality 4 times.<br />

Otherwise, a Disposition Test exists and may<br />

be downloaded freely at www.<strong>fatal</strong>games.com. If<br />

the Aedile concurs, then the player may use the results<br />

of the Disposition Test for their character.<br />

Chapter 4: Disposition<br />

103

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