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Chapter 15: Conducting the Game<br />

Powerful Characters<br />

Here and there, a character may become too<br />

powerful, either in relation to the other characters<br />

or the gaming world around them. Many things<br />

may be done to balance the situation. Perhaps a<br />

bandit will steal their silver or a disease will sap their<br />

superhuman Strength. Regardless of what it is that<br />

specifically is so unbalancing about this character in<br />

question, there is always an easy means of a maintaining<br />

game balance.<br />

Powerless Characters<br />

Sometimes players end up with characters<br />

who are simply undesirable. As a general rule, if all<br />

5 abilities together average less than 90, then the<br />

Aedile may consider telling the player to discard the<br />

character and try again.<br />

If characters have survived, advanced several<br />

levels, and are powerless compared to other<br />

characters or the world around them, then they<br />

should consider changing their occupation. Generally,<br />

no compensation should be yielded. If they<br />

have low LP or MP from several low rolls, this is<br />

simply what they have.<br />

Many players become so concerned with the<br />

numbers on their character sheets that they overlook<br />

the fact that this is a role-playing game.<br />

Oftentimes, a character who looks terrible on paper<br />

may be extraordinarily fun to role-play.<br />

Mortification<br />

Unfortunately, not everyone will enjoy this<br />

game. This game is not meant for minors and can<br />

be blunt and non-politically correct in a politically<br />

correct world. If someone is mortified by the inherent<br />

violence or sexual content, then the game<br />

may be unsuitable for them. Whenever possible,<br />

the material and rules for this game have a firm historical<br />

or mythological basis. For instance, a quote<br />

from Homer’s Oddysey reveals the prevalence of<br />

violence and sexual content in much classical mythology,<br />

“…I sacked the city, killed the men, but as<br />

for the wives and plunder, that rich haul we dragged<br />

away from the place -- we shared it round…”<br />

Maps<br />

Many characters adventure and explore.<br />

Both the players and Aedile must be able to communicate<br />

clearly regarding the movement of the<br />

characters. In order to communicate clearly, the<br />

players and Aedile must agree upon the use of certain<br />

symbols and standards. All maps in F.A.T.A.L.,<br />

such as in pre-written adventures, will conform to<br />

the following guidelines for maps.<br />

First, purchase some graph paper.<br />

F.A.T.A.L. does not use hexagonal graphing paper,<br />

only square graphing paper. In a corner of the map,<br />

note the directions. Directions are usually indicated<br />

by an arrow and an ‘N’ to represent North. Nearby,<br />

indicate the scale, such as 1 square equals 5 feet.<br />

Different scales may be selected depending on the<br />

needs of the adventure. Usually, designating 1 square<br />

to equal 5 feet is the most convenient and appropriate.<br />

Map Symbols<br />

Next, consider the map symbols. The map<br />

symbols presented are an incomplete list. Instead,<br />

this list is merely sufficent to develop maps. Additional<br />

symbols may be introduced with different<br />

adventures, and those symbols will be particular to<br />

the adventure in which they are introduced. Note<br />

that for the symbols for doors, a dot appears in the<br />

corner of the symbol. The dot represents the location<br />

of the hinges.<br />

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