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Warfare by Time-Unit<br />

Since it is possible for battles to last for days<br />

on end, the unit of time for battles will not be a<br />

round consisting of 3 seconds, but a round consisting<br />

of 30 minutes.<br />

LP: The sum of all Life Points<br />

CA: The average Current Armor of the<br />

warriors<br />

Drive: The average Drive<br />

Sprint: The slowest Sprint speed applies to<br />

the squad<br />

Chapter 18: Warfare<br />

Organization<br />

Different kindoms and races have differing<br />

methods, if any, of organizing their combatants.<br />

This system of warfare will utilize a dominant<br />

method of organization for the sake of consistency.<br />

However, depending on the kingdom and race in<br />

question, organization may be quite different.<br />

Since soldiers and mercenaries are different<br />

occupations, warriors refer to general combatants.<br />

The table below illustrates how warriors are organized<br />

into groups:<br />

# of Warriors Name of Group<br />

10 Squad (or contubernium)<br />

100 Century (10 squads)<br />

1,000 Cohort (10 centuries)<br />

10,000 Legion (10 cohorts)<br />

The use of these differentiations is to separate<br />

types and races of warriors, as well as to allow<br />

for varying tactics (see below).<br />

All warriors in a century, which must consist<br />

of 2-10 squads, are typically unable to fight at<br />

once. However, combinations of infantry are common,<br />

such as a front line of swordsmen who are<br />

reinforced by warriors with polearms. Usually, only<br />

the warriors on the frontline of combat may fight,<br />

which is the first squad. Meanwhile, the duty of the<br />

second squad is to wait for the first squad to die so<br />

they may advance. Most often, the inexperienced<br />

and youngest warriors are placed in front, while the<br />

older and more experienced warriors stand behind<br />

them.<br />

The warriors of each squad share a tent<br />

when on campaign. It is assumed that squads are<br />

comprised of warriors who do not differ from each<br />

other; they are the same race, wear the same armor,<br />

swing the same weapons, etc. The characteristics<br />

of a squad include the following:<br />

Typically, centuries are all comprised of the<br />

same type of as well, such as heavy cavalry, light<br />

cavalry, charioteers, heavy infantry, light infantry, archers,<br />

shield-bearers, slingers, etc.<br />

Officers are trained and educated warriors.<br />

Few armies have officers, but those that do benefit<br />

from organization tend to be significantly more effective.<br />

Very few officers command warriors. The<br />

commanding officer of an army is called a legate.<br />

Below the legate are tribunes. 1 tribune, called a<br />

senior tribune, is in charge of each legion. Beneath<br />

the senior tribune are 5 tribunes, each in charge of<br />

2 cohorts.<br />

Instead of officers, most armies are led by<br />

nobles, who are educated, but often they are untrained<br />

or inexperienced warriors.<br />

As far as demonstrating combat in miniature<br />

scale, it depends on the scale of combat and<br />

the size of your tabletop. It is recommended that a<br />

1” x 1” grid is used, and that 1” represents 1 squad,<br />

or roughly 30’.<br />

Types<br />

Below are discussed the type or function of<br />

warriors within an army. The type of warriors are<br />

arranged alphabetically:<br />

Archer, Crossbow: Archers are trained warriors,<br />

usually either soldiers or mercenaries. This<br />

type of archer specializes with the crossbow and<br />

often has experience with the shortbow. The<br />

shortbowmen with the finest aim are selected to be<br />

crossbowmen, also called arbalestiers. Crossbowmen<br />

are renowned to require very little training, as the<br />

crossbow is one of the easiest weapons to use. Archers<br />

are usually organized into centuries, as explained<br />

below. The common archer wears a<br />

gambeson and uses their crossbow.<br />

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