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Chapter 2: Body<br />

• Physical Fitness (due to smoking) is<br />

temporarily reduced by ¼ the EF<br />

• Strength is temporarily reduced by ¼ the<br />

EF<br />

• Health is reduced by ¼ of an Ability point<br />

for 2 weeks<br />

• Rhetorical Charisma is temporarily reduced<br />

by ½ the EF<br />

• Reaction Speed is temporarily reduced by<br />

the EF<br />

• Enunciation is temporarily reduced by the<br />

EF<br />

• Language is temporarily reduced by the ½<br />

the EF<br />

• Math is temporarily reduced by the EF<br />

• Analytic Intelligence is temporarily reduced<br />

by the EF<br />

• Drive is temporarily reduced by twice the<br />

EF<br />

• Intuition is temporarily increased by the EF<br />

• Common Sense is temporarily reduced by<br />

½ the EF<br />

• Reflection is temporarily reduced by twice<br />

the EF<br />

Psychedelic Mushrooms<br />

This mushroom, when eaten, produces psychedelic<br />

effects. 2 parts may be eaten, the caps and<br />

the stems. Caps, by far, are the more potent portion.<br />

Ingesting caps and stems of this mushroom<br />

evokes dreamlike changes in mood and thought and<br />

alters the perception of time and space. It can also<br />

create a feeling of lack of self-control and extreme<br />

terror. Physical effects include drowsiness, dizziness,<br />

dilated pupils, numbness and tingling, weakness,<br />

tremors, and nausea. Further, it may induce<br />

transient abnormal thinking, such as a sense of<br />

omnipotence or a state of acute paranoia, and can<br />

result in dangerous behavior. Long-term adverse<br />

reactions may develop such as persistent Psychosis<br />

(see Chap. 5: Mind), prolonged Depression, or faulty<br />

judgment. While it is not addictive physically, the<br />

potent effects may be addictive psychologically.<br />

Rather than recreational drug use, this mushroom<br />

is ingested typically for 2 reasons: many religious<br />

cults use this drug in attempts to become closer<br />

to their god, and berserkers often eat this mushroom<br />

before combat to produce berserker rage. Although<br />

the effects are unpredictable, berserkers expect<br />

superior performance in combat due to increased<br />

Physical Fitness, Strength, Drive, and LP.<br />

Colloquially, a ‘bad trip’ means a bad experience<br />

while under the effects of this drug. Worse,<br />

some characters attempt too many caps and stems<br />

and never return from their ‘trip’. To determine<br />

whether or not bad effects occur, each time mushrooms<br />

are used, the number of caps and stems that<br />

were ingested must be considered. Consider 1 Trip<br />

Point (TP) to equal 1 stem, while 1 cap equals 3 TP.<br />

Now, sum the TP’s and make a Health sub-ability<br />

check. If the result rolled is equal to or less than the<br />

number of TP’s, then a bad trip occurs. However,<br />

if the number rolled is less than the TP’s by at least<br />

25, then the character never returns to sobriety, feeling<br />

the effects of psychedelic mushrooms for the<br />

remainder of their lifespan.<br />

If a bad trip occurs, then roll on the table<br />

below to determine the bad effects. Continue to<br />

roll until directed to stop or a duplicate event occurs:<br />

62

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