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Here is an example for determining and investing<br />

SP. A human male character is created, and<br />

determined in Chapter 2: Body to be age 20. The<br />

player rolls SP for each birthday of the character,<br />

according to the table above, rolling: 8, 6, 0, 3, 7, 8,<br />

9, 2, 3, 4, 0, 6, 2, 1, 3, 7, 4, 0, 6, 3. The 1 st 10 results<br />

apply to non-occupational skills, while the last 10<br />

results also apply to his occupation. Year by year,<br />

the player invests SP as desired. If the character is<br />

finishing his 10 th year as an apprentice goldsmith,<br />

then (1d100)% of his SP may have been invested<br />

each year into the Goldsmithing skill.<br />

Each time a character advances in occupational<br />

level, 1d10 SP are acquired. This is not determined<br />

during character creation, but is affected by<br />

the performance of the character. For more information,<br />

see Chapter 16: Advancement. The Aedile may<br />

adjust this amount if necessary, depending on the<br />

performance of the character in occupational skills.<br />

For example, if occupational skill checks were few<br />

and usually failed, and the player rolls 10 indicating<br />

they should get 10 SP, then the Aedile may require<br />

the player to roll again.<br />

Skill Check<br />

Whenever a skill check is necessary, the<br />

player rolls 3d10, modifies the result according to<br />

the number in Total Modifier, and announces the adjusted<br />

result. The Aedile will compare this result to<br />

a Threshold (TH), which is usually known only by<br />

the Aedile. If the player’s result equals or exceeds<br />

the TH, then the character has passed. Otherwise,<br />

the player has failed the skill check. A 6 always fails<br />

or is a fumble.<br />

When a player knows the TH required to<br />

pass a skill check, it may be helpful to know the<br />

probability of success, or their most likely result.<br />

Since skill checks are the most common mechanic<br />

in the game, a picture has been provided below to<br />

illustrate probabilities regarding a roll of 3d10.<br />

According to the picture below, 68% of all<br />

results from rolling 3d10 will range from 11-22, assuming<br />

that modifiers are not applied, and the average<br />

results will be either 16 or 17. Upon rolling<br />

3d10, there is a 2.5% chance of rolling 26-30. The<br />

odds of rolling 30 are 1 in 1,000.<br />

Chapter 8: Skills<br />

315

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