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Some skills utilize more than 1 ability or sub-ability. In these cases, average them and drop the<br />

remainder. For example, the Blindfighting skill utilizes Intuition, Agility, and Reaction Speed. If a character<br />

has sub-ability scores of 102 for Intuition, 92 for Agility, and 116 for Reaction Speed, observe that the<br />

Skill Modifiers are respectively 0, -3, and +12, which produces an average of +3 [(-3 + 0 + 12)/3]. Therefore,<br />

when this particular character uses a base Blindfighting skill, a bonus of 3 applies to the skill check.<br />

In addition to these bases, however, each character starts with a number of Skill Points (SP)<br />

depending on Race, Age, and Lifespan. These SP are invested into the appropriate skills under Points<br />

Invested on the character sheet (see App. 1: Character Sheets). Again, if at least 5 points are allotted to a skill<br />

when the character is created, then a LC does not apply to that skill. So, to continue with the example<br />

above, if the character is human, then they add 5 points to their formerly adjusted base of +3, now having<br />

an adjustment of +8 whenever using the Blindfighting skill.<br />

Skill Points<br />

Race<br />

Infant<br />

Child<br />

Puberty<br />

Young<br />

Adult<br />

Middle<br />

Age<br />

Old<br />

Age<br />

Venerable<br />

Anakim<br />

1d12<br />

- 1 1d12<br />

- 1 1d10<br />

- 1 1d10<br />

- 1 1d8<br />

- 1 1d8<br />

- 1 1d6 - 1<br />

Bugbear<br />

1d10<br />

- 1 1d10<br />

- 1 1d8<br />

- 1 1d6<br />

- 1 ( 1d10 / 2) - 1 1d4<br />

- 1 (1d6 / 2) - 1<br />

Dwarf<br />

1d8<br />

- 1 1d8<br />

- 1 1d6<br />

- 1 ( 1d10 / 2) - 1 1d4<br />

- 1 ( 1d6 / 2) - 1 (1d10 / 5) - 1<br />

Elf<br />

1d8<br />

- 1 1d8<br />

- 1 1d6<br />

- 1 ( 1d10 / 2) - 1 1d4<br />

- 1 ( 1d6 / 2) - 1 (1d10 / 5) - 1<br />

Human<br />

1d10<br />

- 1 1d10<br />

- 1 1d8<br />

- 1 1d6<br />

- 1 ( 1d10 / 2) - 1 1d4<br />

- 1 (1d6 / 2) - 1<br />

Kobold<br />

1d8<br />

- 1 1d8<br />

- 1 1d6<br />

- 1 ( 1d10 / 2) - 1 1d4<br />

- 1 ( 1d6 / 2) - 1 (1d10 / 5) - 1<br />

Ogre<br />

1d6<br />

- 1 1d6<br />

- 1 ( 1d10 / 2) - 1 ( 1d10 / 2) - 1 1d4<br />

-1<br />

( 1d6 / 2) - 1 (1d10 / 5) - 1<br />

Troll<br />

1d12<br />

- 1 1d12<br />

- 1 1d10<br />

- 1 1d8<br />

- 1 1d6<br />

- 1 ( 1d10 / 2) - 1 1d4 - 1<br />

Chapter 8: Skills<br />

At the time of character creation, additional<br />

SP may be distributed to skills depending on occupation<br />

(see Chap. 7: Occupation) and race (see Chap. 1:<br />

Race and Gender). Then, after SP are determined from<br />

the table above, a character must invest all SP into<br />

skills. Investing SP should be done year by year,<br />

instead of in a lump sum.<br />

Each time a character ages 1 year, they gain<br />

the appropriate amount of SP according to the table<br />

above. Of these SP gained, (1d100)% must be invested<br />

in an occupational skill, if applicable. Otherwise,<br />

SP should be invested in skills that were practiced<br />

in the previous year. If a character acquires 3<br />

or more SP, then they must invest them in at least 2<br />

skills. SP may not be invested in occupational skills<br />

until the character is old enough.<br />

If a character is older than 30, then a player<br />

who considers the year-by-year method to be tedious<br />

may bargain with the Aedile to invest the lump<br />

sum. This may be done only with the Aedile’s approval,<br />

and under supervision. The Aedile must<br />

ensure that the player creates their character realistically.<br />

To correctly record skills on the character<br />

sheet, add and subtract the Skill Modifier, Points Invested,<br />

and Learning Curve, if applicable (see App. 1:<br />

Character Sheets). Enter the sum in the box for Total<br />

Modifier.<br />

During the process of allotting SP, a player<br />

and Aedile should develop a history of the character’s<br />

life. Oftentimes, the minimum age of a skill varies<br />

with each character. For example, while it is definitely<br />

not the norm for a character to practice the<br />

Sexual Adeptness skill until puberty or young adulthood,<br />

female human infants are often abandoned<br />

or sold into slavery. Female children slaves are commonly<br />

trained to become whores, and are therefore<br />

often practicing Sexual Adeptness at a young age.<br />

However, not all skills are available to all<br />

characters, regardless of age. Some skills are unavailable<br />

due to race, gender, social class, culture, or<br />

other factors. A player should consult their Aedile<br />

to determine whether or not a skill is available for<br />

their character.<br />

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