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Chapter 7: Occupation<br />

Papermaker<br />

This occupation specializes in making and<br />

selling paper. For more information on making paper,<br />

see the Papermaking skill (Chap. 8: Skills). Elves<br />

only make paper from dead trees. Papermakers sell<br />

paper to bookbinders. Daily wages are typically 12<br />

s.p.<br />

Ability Requirements: Spatial Intelligence<br />

90 and Intelligence (overall) 80.<br />

Gender: Female papermakers are rare.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Haggling + 3 and Papermaking + 5.<br />

Equipment: Paper.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each piece of<br />

paper made, a papermaker acquires 1/20 th of 1 AP.<br />

Training: None.<br />

Guild: Papermakers’ Guild. Each apprentice<br />

must serve 7 years. A masterpiece must be produced<br />

to become a journeyman.<br />

Once an apprentice for 7 years, they may<br />

make a skill check as they craft their masterpiece. If<br />

passed at TH 36, then they become a journeyman.<br />

If failed, then they may begin crafting another masterpiece<br />

and make another skill check in 1d10 days.<br />

The Aedile may overrule any masterpiece skill check,<br />

because those in the guild who review the apprentice<br />

may dislike them or choose to keep them as an<br />

apprentice for some corrupt reason.<br />

For a journeyman to become a master, they<br />

must be able financially to open their own shop,<br />

and receive the approval of the guild. To receive<br />

approval, they must pass a Persuasion skill check.<br />

The TH begins at 30 and is decreased by 1 for every<br />

period of 6 months in which the journeyman has<br />

worked locally with the guild. The Aedile may overrule<br />

this skill check or apply any modifier deemed<br />

appropriate.<br />

Pawnshopman<br />

This occupation specializes in the business<br />

of pawning valuables, trinkets, and possessions.<br />

Daily wages are typically 6 s.p.<br />

Ability Requirements: Intelligence 80 and<br />

Common Sense 85.<br />

Gender: Female pawnshopmen are rare.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Haggling + 5.<br />

Equipment: None.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each 10 items<br />

traded, a pawnshopman acquires 1 AP.<br />

Training: None.<br />

Guild: Pawnshopmans’ Guild. Each apprentice<br />

must serve 4 years. Once an apprentice for<br />

4 years, they may apply to work as a journeyman for<br />

the guild.<br />

For a journeyman to become a master, they<br />

must be able financially to open their own shop,<br />

and receive the approval of the guild. To receive<br />

approval, they must pass a Persuasion skill check.<br />

The TH begins at 30 and is decreased by 1 for every<br />

period of 6 months in which the journeyman has<br />

worked locally with the guild. The Aedile may overrule<br />

this skill check or apply any modifier deemed<br />

appropriate.<br />

282

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