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54. Mordancy, of: Whosoever wields<br />

this weapon notices that damage<br />

does not occur as they suspect, but<br />

for each successful attack, a random<br />

limb is somehow bitten off and swallowed<br />

by the weapon. The weapon<br />

is unable to be used in the following<br />

round because it is picking bones.<br />

The following round, the weapon<br />

will inexplicably eject the bones into<br />

the air, along with a festering<br />

vomitous mass. The weapon engages<br />

in an act of devourment unlike<br />

anything ever witnessed by a<br />

human eye, or any other body part.<br />

Therefore, this weapon is capable of<br />

devouring a limb once every 4<br />

rounds. This weapon will never<br />

speak unless someone asks it, “What<br />

do you feel like doing” In this case,<br />

it will calmly reply, “killing people.”<br />

55. Mutation, of: Whosoever wields<br />

this weapon will notice that anytime<br />

a creature is slayed with this weapon,<br />

there is a mutation of the cadaver<br />

of the victim. First the murderer<br />

must pass a Health check at TH 18<br />

or the cadaver and the murderer instantly<br />

switch faces. Regardless of<br />

what happens to the cadaver, exactly<br />

23 days later the murderer must pass<br />

a Reflection, Common Sense, and<br />

Enunciation sub-ability check at TH<br />

6, 6, and 6, or the cadaver and the<br />

murderer also exchange minds.<br />

Once this occurs, they will feel as<br />

though they are staring through the<br />

eyes of the dead.<br />

56. Mutilation, of: Whosoever wields<br />

this weapon will desire not to only<br />

murder their victim, but to artistically<br />

mutilate the corpse. This artistic<br />

creation takes 1d100 rounds. To<br />

the wielder of this weapon, carving<br />

and rearranging has never been so<br />

fun. Each time a victim is mutilated<br />

to satisfaction, the wielder must<br />

dance around the cadaver singing “a<br />

decorated splatter brightens the<br />

room.”<br />

57. Nocturnality, of: Whosoever possesses<br />

this weapon will prefer to be<br />

active at night or in darkness and<br />

inactive during the day or light.<br />

When wielding this weapon, a bonus<br />

or penalty is applied to attack<br />

skill checks (but not damage) depending<br />

on the hour of the day or<br />

amount of light. Consult the table<br />

below:<br />

Time of Day Bonus/Pen.<br />

Midnight, moment of + 50<br />

Early dark morning + 25<br />

During sunrise -<br />

Morning - 25<br />

Noon - 50<br />

Afternoon - 25<br />

During sunset -<br />

Evening + 25<br />

In addition, consider the following<br />

at night:<br />

Full moon + 25<br />

Half-moon + 20<br />

Quarter moon + 15<br />

Crescent (8 th ) moon + 10<br />

New moon + 5<br />

Chapter 13: Magical Items<br />

763

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