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Invincibility<br />

Level: 10<br />

Magic Points: 1,800<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 target creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to become impervious to all attacks<br />

and harm, with 1 exception. The exception<br />

is determined by the Aedile. For some, it is<br />

a specific location on their body at which<br />

they may be harmed normally. For others,<br />

there is only 1 form of attack, such as fire,<br />

to which they are not invincible. This spell<br />

grants invincibility with 1 exception determined<br />

by the Aedile. The target creature<br />

must be touched successfully. If the target<br />

creature resists being touched, then the<br />

caster must make a Brawling skill check (see<br />

Chap. 8: Skills).<br />

Invincibility to Acid<br />

Level: 8<br />

Magic Points: 64<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 target creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to become impervious to all acid<br />

attacks, both magical and non-magical. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills).<br />

Invincibility to Air<br />

Level: 7<br />

Magic Points: 56<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 target creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to become impervious to all air attacks,<br />

both magical and non-magical. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills).<br />

Chapter 12: Spells<br />

599

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