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Chapter 12: Spells<br />

Call Termites<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Air<br />

Range: 1 mile<br />

Area: 100,000 cubic feet<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell summons a colony<br />

of termites. To determine the number of<br />

termites in the colony, roll 1d1000 and multiply<br />

the result by 1,000. Termites are insects,<br />

and are mistakenly called white ants.<br />

These insects feed on wood. Termites tunnel<br />

their way through wood, into which they<br />

burrow to obtain food. Given enough time,<br />

they burrow through the wood until nothing<br />

remains but a shell. To determine how<br />

much wood may be eaten per hour by the<br />

termites, consult the following table:<br />

Number<br />

Pounds<br />

1,000<br />

- 100,000<br />

1<br />

100,001<br />

- 200,000<br />

5<br />

200,001<br />

- 300,000<br />

10<br />

300,001<br />

- 400,000<br />

15<br />

400,001<br />

- 500,000<br />

20<br />

500,001<br />

- 600,000<br />

25<br />

600,001<br />

- 700,000<br />

30<br />

700,001<br />

- 800,000<br />

35<br />

800,001<br />

- 900,000<br />

40<br />

900,001<br />

- 1,000,000<br />

45<br />

Call Tidal Wave<br />

Level: 5<br />

Magic Points: 40<br />

Discipline: Air<br />

Range: 1 mile<br />

Area: 100,000 cubic feet<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell summons a tidal<br />

wave that is 100’ tall and over 100’ wide. The<br />

tidal wave appears instantly and falls upon<br />

whatever is in the area, distributing 4d1000<br />

IP or LP of damage.<br />

Though damage is distributed immediately,<br />

the circumstances and environment<br />

affect the next few minutes. After the initial<br />

distribution of damage, the waters will disperse<br />

appropriately. The after-effects of this<br />

much water being summoned to the area is<br />

the Aedile’s discretion.<br />

After the duration of the spell, the<br />

summoned termites return to their original<br />

location.<br />

536

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