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Sprint<br />

This fundamental skill determines the duration<br />

a character may move and at different speeds,<br />

including: sprint, run, brisk jog, jog, walk, crawl on<br />

hands and knees, crawl prone, and forced marches.<br />

Check: Roll 1d100. Unless the character is<br />

naked, apply the modifier from the Encumbrance<br />

(see Chap. 9: Equipment) to the number of feet<br />

sprinted per round listed in the Physical Fitness subability<br />

1 . Next, depending on the speed at which the<br />

character desires to move, a check must be made.<br />

Various speeds are described below. Though Physical<br />

Fitness is the sub-ability for this skill, its role is<br />

to determine a character’s speed, not to adjust their<br />

skill check rolls. SP invested in this skill do not increase<br />

the character’s speed, but increase only skill<br />

check rolls. Finally, consider the angle of elevation<br />

at which the character runs; elevation is covered last.<br />

Movement<br />

Speed of<br />

Movement<br />

Percent of Sprint<br />

Sprint<br />

100<br />

Run<br />

75<br />

Brisk<br />

Jog<br />

65<br />

Jog<br />

50<br />

Walk<br />

25<br />

Crawl<br />

on Hands and Knees<br />

10<br />

Crawl<br />

Prone<br />

5<br />

Speed<br />

All characters are only able to move so long.<br />

Therefore, a check will need to be made periodically.<br />

The periodicity of the check is the Base Time.<br />

Base Time is based on the speed at which a character<br />

moves. At each multiple of Base Time, a character<br />

must make a check. The TH increases depending<br />

on the number of multiples of Base Time.<br />

If the check is failed, then the character must decelerate<br />

or stop, depending on the type of movement.<br />

Sprint<br />

Base Time = (Physical Fitness / 10)<br />

Base Time is in seconds.<br />

TH Increase = (301 - Physical Fitness) / 13<br />

If a Sprint check is failed, the character must<br />

decelerate to running. After another Base Time<br />

while running, this character may attempt to Sprint<br />

again.<br />

Run<br />

Base Time = Physical Fitness<br />

Base Time is in rounds.<br />

TH Increase = (301 - Physical Fitness) / 17<br />

If a run check is failed, then the character<br />

must decelerate to a brisk jog. After another Base<br />

Time at a brisk jog, this character may attempt to<br />

run again.<br />

Brisk Jog<br />

Base Time = Physical Fitness<br />

Base Time is in rounds.<br />

TH Increase = (301 - Physical Fitness) / 19<br />

If a brisk jog check is failed, then the character<br />

must decelerate to jogging. After another Base<br />

Time while jogging, this character may attempt to a<br />

brisk jog again.<br />

Jog<br />

Base Time = Physical Fitness<br />

Base Time is in rounds.<br />

TH Increase = (301 - Physical Fitness) / 21<br />

If a jog check is failed, then the character<br />

must decelerate to walking. After another Base Time<br />

while walking, this character may attempt to jog<br />

again.<br />

Chapter 8: Skills<br />

1. According to the Guiness Book of World Records, the fastest sprinter is Donovan Bailey, who is from Canada, ran the 100m<br />

sprint in the 1996 Olympic Games in 9.84 seconds, is 6’ 1”, and 182 lbs. If his speed were converted into F.A.T.A.L. Sprint<br />

speed, Donovan would have a Sprint speed of 99.9’.<br />

381

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