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Augment Dexterity<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes 1 of the subabilities<br />

of Dexterity of the target creature<br />

to augment. Which sub-ability is affected is<br />

determined randomly by the Aedile with 1d4.<br />

The target creature must be touched successfully.<br />

If the target creature resists being<br />

touched, then the caster must make a Brawling<br />

skill check (see Chap. 8: Skills). The randomly<br />

selected sub-ability increases by 1d6<br />

points.<br />

Augment Intelligence<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes 1 of the subabilities<br />

of Intelligence of the target creature<br />

to augment. Which sub-ability is affected<br />

is determined randomly by the Aedile<br />

with 1d4. The target creature must be<br />

touched successfully. If the target creature<br />

resists being touched, then the caster must<br />

make a Brawling skill check (see Chap. 8:<br />

Skills). The randomly selected sub-ability<br />

increases by 1d6 points.<br />

Augment Magic<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes an increase<br />

in Magic Points of the target creature. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills). Magic Points are<br />

augmented by 1d6.<br />

Augment Physique<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes 1 of the subabilities<br />

of Physique of the target creature<br />

to augment. Which sub-ability is affected is<br />

determined randomly by the Aedile with 1d4.<br />

The target creature must be touched successfully.<br />

If the target creature resists being<br />

touched, then the caster must make a Brawling<br />

skill check (see Chap. 8: Skills). The randomly<br />

selected sub-ability increases by 1d6<br />

points.<br />

Chapter 12: Spells<br />

511

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