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Chapter 12: Spells<br />

Bestow Leprosy<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Fire<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a creature<br />

to acquire the disease known as leprosy. (see<br />

Diseases in Chap. 2: Body). The target creature<br />

must be touched successfully. If the<br />

target creature resists being touched, then<br />

the caster must make a Brawling skill check<br />

(see Chap. 8: Skills).<br />

Upon successfully touching the target<br />

creature, they must pass a Health check<br />

at TH 26 not to acquire the disease. If the<br />

target creature fails the check, then they acquire<br />

leprosy.<br />

Leprosy is a chronic, infectious disease<br />

that primarily affects the skin, mucous<br />

membranes, and nerves. Many consider leprosy<br />

to be a punishment of the gods for sin;<br />

hence, the leper is in a state of defilement.<br />

The target creature immediately experiences<br />

a loss of sensation in 1d4 patches<br />

of skin. These areas are randomly determined<br />

as follows: Roll 1d10 and consult the<br />

table for Body Part Proportion in Chapter 2:<br />

Body to determine the bodily location.<br />

1 of these areas is severe enough to<br />

cause a body part or limb to fall off. The<br />

others remain problematic areas of extremely<br />

low sensation.<br />

Bestow Lesser Harm<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Fire<br />

Range: Touch<br />

Area: 1 creature touched<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell allows the caster to<br />

harm another. The target creature must be<br />

touched successfully. If the target creature<br />

resists being touched, then the caster must<br />

make a Brawling skill check (see Chap. 8:<br />

Skills). If successful, then the creature suffers<br />

1d10 Life Points of damage. This spell<br />

harms only the living. If missed, then the<br />

spell is wasted.<br />

522

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