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Jump<br />

Skill at jumping depends heavily on Physical<br />

Fitness and practice. 2 forms of jumping may be<br />

performed: from a standstill, and from a sprint.<br />

Whenever a character jumps, they must make a Jump<br />

skill check.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Physical Fitness sub-ability. On the table<br />

below, both the distance and height that a character<br />

may jump are expressed as a percent of the<br />

character’s height. Height is considered just as the<br />

Olympic High Jump event -- it is the height than an<br />

object may be jumped over without touching it.<br />

Finally, encumbrance affects jumping as well. For<br />

example, if a character is 50% encumbered, then<br />

they may jump only 50% as far and high. Consult<br />

the table below to determine the distance and height<br />

jumped:<br />

Chapter 8: Skills<br />

TH<br />

Standing<br />

Distance<br />

Standing<br />

Height<br />

Sprinting<br />

Distance<br />

Sprinting Height<br />

< 11<br />

50%<br />

33%<br />

100%<br />

70%<br />

11-12<br />

60%<br />

45%<br />

125%<br />

80%<br />

13<br />

70%<br />

50%<br />

150%<br />

85%<br />

14-15<br />

80%<br />

55%<br />

170%<br />

90%<br />

16<br />

90%<br />

60%<br />

185%<br />

95%<br />

17<br />

100%<br />

67%<br />

200%<br />

100%<br />

18-19<br />

110%<br />

70%<br />

225%<br />

110%<br />

20<br />

120%<br />

72%<br />

250%<br />

115%<br />

21-23<br />

130%<br />

75%<br />

270%<br />

120%<br />

24-29<br />

140%<br />

77%<br />

285%<br />

125%<br />

> 29<br />

150%<br />

80%<br />

300%<br />

130%<br />

358

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