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Spermicidal Sphere<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Fire<br />

Range: 15’<br />

Area: 10’ radius<br />

Duration: 1 hour<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell allows the caster<br />

to choose the location of the sphere. Everything<br />

within this sphere at the time of<br />

casting will instantaneously lose any and all<br />

reproductive fluids for 1 hour. Affected<br />

males lose 2d10 Drive for the duration of<br />

the spell and unless under duress, feel compelled<br />

to sleep.<br />

Strength<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Earth<br />

Range: None<br />

Area: Caster’s muscles<br />

Duration: 1d100 minutes<br />

Reference: PGM LXIX. 1-3.<br />

Chant: PHNOUNEBEE, PHNOUNEBEE, give<br />

me your strength, IO ABRASAX, give me<br />

your strength, for I am ABRASAX.<br />

Ingredients: None<br />

Ritual: Speak the chant 7 times while holding your<br />

2 thumbs.<br />

Description: Casting this spell enhances the<br />

Strength sub-ability of the caster by 1d100<br />

points.<br />

Stronger than Before<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Earth<br />

Range: Touch<br />

Area: Special<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the socket of<br />

a limb or object to recover from being dismembered<br />

or separated. The target creature<br />

must be touched successfully. If the<br />

target creature resists being touched, then<br />

the caster must make a Brawling skill check<br />

(see Chap. 8: Skills).<br />

Recovery consists of the growth of<br />

2 limbs or objects where 1 was removed.<br />

For example, if a limb is hacked off, 2 grow<br />

in its place. If a tree branch is removed, 2<br />

grow in its place.<br />

To determine if the limb or object<br />

will be replaced, the Aedile must estimate<br />

the IP or LP of the original and then double<br />

the estimate. This result is the number of<br />

IP or LP that the caster must be able to affect.<br />

The duration of growth depends on<br />

the level of the caster. Let ‘L’ equal the level.<br />

The caster will cause (L 2 ) IP or LP of the 2<br />

replacements to grow per round.<br />

Chapter 12: Spells<br />

681

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