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Ranger<br />

Fighters are those who are capable foes, but<br />

not formally trained. 3 classes of fighters exist as<br />

adventurers: berserkers, bounty hunters, and rangers.<br />

Those who roam the countryside, familiar<br />

with every nook and cranny, every trick of survival,<br />

are rangers. Most often, rangers sell their services<br />

to travelers or adventurers as guides. Daily wages<br />

are 10 s.p.<br />

Ability Requirements: Physical Fitness 90,<br />

Health 90.<br />

Gender: Female rangers are uncommon.<br />

Race: Any but ogre.<br />

Disposition: Rangers are rarely immoral or<br />

ethical.<br />

Temperament: Rangers may be any temperament.<br />

Sociality: Peasant or serf.<br />

Religion: Any.<br />

Skills: Aim + 3, Animal Handling + 3, Climb<br />

+ 3, Constellations + 3, Direction Sense + 5, Fishing<br />

+ 3, Hunting + 3, Nature (Animals) + 3, Nature<br />

(Beasts) + 3, Nature (Birds) + 3, Nature (Fish) + 3,<br />

Nature (Geography) + 3, Nature (Humanoids) + 3,<br />

Nature (Mycology) + 3, Nature (Plants) + 3, Nature<br />

(Trees) + 3, Search + 3, Sight + 3, Sound + 3,<br />

Sprint + 3, and 2 Weapons (Specific).<br />

Equipment: Rangers prefer light armor<br />

such as leather or studded leather, and often carry a<br />

bow.<br />

Magic Points: Inapplicable.<br />

Advancement Points: Rangers gain AP in<br />

many ways. For each blow dealt successfully to a<br />

foe, rangers gain AP equal to half of the damage<br />

delivered. Further, each successful skill check for<br />

Animal Handling, Climb, Direction Sense, Fishing,<br />

Hunting, Nature (Animals), Nature (Beasts), Nature<br />

(Birds), Nature (Fish), Nature (Geography), Nature<br />

(Humanoids), Nature (Mycology), Nature (Plants),<br />

Nature (Trees), Search, Sight, and Sound merits a<br />

gain in AP equal to half of the adjusted number<br />

that passed the skill check. However, skill checks<br />

may not be included when performed for trivial reasons<br />

or daily routine, but only under life-threatening<br />

conditions, risk of injury, or when difficult. For<br />

example, the mere successful identification of a tree<br />

[successful Nature (Tree) skill check] earns nothing<br />

for the ranger, but identifying a particular tree amidst<br />

the wilderness for a client who has hired the ranger<br />

as a guide to find it, deserves AP.<br />

Training: None.<br />

Guild: None.<br />

Chapter 7: Occupation<br />

287

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