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Indispensable Invisibility<br />

Level: 5<br />

Magic Points: 40<br />

Discipline: Air<br />

Range: Caster<br />

Area: Caster’s body<br />

Duration: Until sunset<br />

Reference: PGM I. 222-31.<br />

Chant: Make me invisible, AEO OAE EIE EAO,<br />

in the presence of any man until sunset, IO<br />

IO O PHRIXRIZO EOA.<br />

Ingredients: Fat or eye of a night owl, ball (pellet)<br />

of dung of a beetle, and oil of an unripe<br />

olive.<br />

Ritual: Take the ingredients and grind them all together<br />

until smooth, and smear your whole<br />

body with it. Then, speak the chant.<br />

Description: Casting this spell will make the caster<br />

invisible to all others until sunset. If the<br />

light of the sun is unavailable, then the spell<br />

fails to function.<br />

Inferno<br />

Level: 8<br />

Magic Points: 64<br />

Discipline: Fire<br />

Range: 10 miles<br />

Area: 1,000’ blast radius<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes incomprehensible<br />

burning damage. The caster must<br />

choose a central point within the range.<br />

From this central point, a fiery blast will explode<br />

violently and implode again within 1<br />

round. Anything within the area is subjected<br />

to 4d100 IP or LP. Vegetation will not grow<br />

in this area for 1 decade. The explosion will<br />

be heard and felt up to 1 mile away.<br />

Internal Explosion<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Fire<br />

Range: Direct line of sight<br />

Area: 1 creature’s innards<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes an Internal<br />

Explosion to occur in a target seen by the<br />

caster during casting. The explosion causes<br />

2d8 Life Points of damage to the innards<br />

of the selected creature. If the creature survives,<br />

then the Aedile may determine additional<br />

effects, such as intense farting.<br />

Chapter 12: Spells<br />

597

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