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Physique<br />

The most obvious of all abilities, Physique<br />

is comprised of Physical Fitness, Strength, Bodily<br />

Attractiveness, and Health. High Physique ability<br />

scores indicate a body that is trim, strong, well-proportioned,<br />

and resilient.<br />

Physical Fitness: Often considered endurance<br />

or stamina, a character’s Physical Fitness is not<br />

concerned with the size or strength of the muscle,<br />

but its ability for durative exertion. Characters with<br />

high Physical Fitness have low body fat and are able<br />

to perform exerting activities for long durations, such<br />

as sprinting. Physical Fitness may affect another subability<br />

of Physique: Bodily Attractiveness. Physical<br />

Fitness determines a character’s Sprint speed per<br />

round according to their height (see Chap. 2: Body).<br />

The Sprint skill in Chapter 8: Skills has more information<br />

on sprinting, running, jogging, walking, and<br />

forced marches. To determine the distance in terms<br />

of miles walked per hour, divide the Sprint speed<br />

by 20. This sub-ability may be increased with Persistent<br />

Exercise, as detailed at the end of this chapter.<br />

Physical Fitness affects skills such as Climb, Contortion,<br />

Jump, Mountaineering, Sprint, and Swim.<br />

Strength: This refers to the size of the<br />

character’s muscles and the amount of force that<br />

may be generated. Strength may be affected by<br />

height and weight. Characters with high Strength<br />

are able to exert considerable force and move impressive<br />

amounts of weight. Specifically, Strength<br />

entails measurements of the Clean and Jerk (amount<br />

in pounds that may be lifted and pressed above the<br />

head), Bench Press (pressed away from the chest),<br />

and Dead Lift (lifted from the ground, but unable<br />

to carry it). If the Clean and Jerk is attempted with<br />

only 1 hand, then 40% of the weight on the table<br />

may be pressed. In Chapter 9: Equipment, the amount<br />

listed for Dead Lift will determine a character’s Encumbrance;<br />

2 other measures are included: Pull and<br />

Push. Strength has a Skill Modifier for use with the<br />

skills in Chapter 8: Skills, such as Blacksmithing, Brasssmithing,<br />

Coppersmithing, Hewing, Mountaineering,<br />

Silversmithing, Stonemasonry, Swim, and Wrestling.<br />

Strength also affects the amount of damage a<br />

character inflicts with melee weapons. For instance,<br />

a Strength score of 115 causes an additional 9% of<br />

normal damage, depending on the weapon. Strength<br />

also affects Life Points (see Chap. 10: Combat). Finally,<br />

Strength is affected by exercise. For information,<br />

see Persistent Exercise, which is detailed at the<br />

end of this chapter.<br />

Bodily Attractiveness: Usually, this portion<br />

of a character’s Physique represents the attractiveness<br />

of their frame and how appropriately<br />

muscles and fat are distributed over their skeletal<br />

frame. For example, characters with low Bodily<br />

Attractiveness 1 may have disproportionately long or<br />

short arms, legs, or upper body. Physical Fitness<br />

may affect Bodily Attractiveness. Males with high<br />

Bodily Attractiveness tend to have high Strength and<br />

height (see Chap. 2: Body), while females with high<br />

Bodily Attractiveness tend to have large Cup Size<br />

(see Chap. 2: Body) and low weight (see Chap. 2: Body).<br />

Female reproductive capacity correlates with a sharp<br />

contrast between waist and hips. Bodily Attractiveness<br />

affects skills (see Chap. 8: Skills) such as Seduction<br />

and Sexual Adeptness.<br />

Health: Healthy characters are not sickly<br />

or prone to illness, have fewer allergies, are unaffected<br />

by poison ivy, vomit only rarely, have better<br />

hearing (see Sound in Chap. 8: Skills), have more<br />

Life Points (see Chap. 10: Combat), and maybe most<br />

importantly, respond well to shock and injury. The<br />

modifiers for Allergies and Intoxication are explained<br />

in Chapter 2: Body. Regarding skills, Health is useful<br />

with Urinating.<br />

Chapter 3: Abilities<br />

1. The standards for female Bodily Attractiveness have been referenced from Life in a Medieval Castle, by Joseph and Frances<br />

Gies. For more information, see the References section at the end of this book. Gies claims that “Nicolette...physically<br />

exemplified the medieval feminine ideal...”, and quotes the source who describes the following female: “Her breasts so firm<br />

that they showed beneath her vesture like two rounded nuts; so frail was she about the girdle that your hands could have<br />

spanned her...” A thin waist and large, round breasts are physical standards of female attractiveness, and are historically<br />

accurate.<br />

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