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Vanish<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: 50’<br />

Area: 1 object per 2 levels of the caster that does<br />

not exceed 1d10 IP<br />

Duration: 1d6 rounds per level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell will cause an object<br />

of no more than 1d10 IP that is designated<br />

and touched by the caster to vanish, removing<br />

it from this plane of existence for a short<br />

duration. The object is temporarily stored<br />

in otherworldly ether. An object that exceeds<br />

1d10 IP as determined above will not<br />

vanish even in part. The object reappears<br />

in exactly the same location. For example,<br />

if a caster caused a character’s ring to Vanish,<br />

and the victim moved from the initial<br />

location, the ring would reappear not on<br />

their finger, but where it was exactly when it<br />

vanished. Since planets are in motion, this<br />

is almost never likely to be where anticipated.<br />

Inventive casters have been known<br />

to take a link out of a chain (such as in a<br />

drawbridge), a support spike out of a bridge,<br />

a rudder from a ship, and a shoe from a character<br />

walking over broken glass.<br />

Varicose Veins<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell will cause a target<br />

creature to acquire Varicose Veins. Varicose<br />

Veins are numerous small veins near the surface<br />

of the skin. The target creature must<br />

be touched successfully. If the target creature<br />

resists being touched, then the caster<br />

must make a Brawling skill check (see Chap.<br />

8: Skills). Whatever limb is touched by the<br />

caster will acquire Varicose Veins. For each<br />

limb with Varicose Veins, Bodily Attractiveness<br />

decreases by 1d10 sub-ability points.<br />

Walk on Water<br />

Level: 3<br />

Magic Points: 24<br />

Discipline: Earth<br />

Range: Touch<br />

Area: The water underneath 1 creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell allows the caster<br />

to bestow the ability to Walk on Water. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills). The spell functions<br />

by hardening the water underneath the<br />

feet of the target creature. This spell supports<br />

no more than 200 lbs.<br />

Chapter 12: Spells<br />

693

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