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Chapter 8: Skills<br />

Aim<br />

This skill applies individually to different projectile<br />

missile weapons. Note that this skill is distinct<br />

from the Hurling skill; Aim is only concerned<br />

with projectile weapons such as bows, crossbows,<br />

slings, or any weapon that projects the missile for<br />

the wielder. For each missile weapon in which 5 SP<br />

have been invested, a weapon may be used in combat<br />

without penalty.<br />

LC: Every distanced combat in which this<br />

missile weapon is used, though no more than 1 combat<br />

per day, lessens the LC by 5.<br />

Check: Roll to determine the body part attacked.<br />

Roll 3d10 and apply the average of the modifiers<br />

from their Hand-Eye Coordination sub-ability<br />

and Vision. A skill check with a missile weapon generally<br />

means that it is being projected at a foe. For<br />

those who have never before used this missile<br />

weapon in combat or trained with it, there is a penalty<br />

of - 13 on the skill check.<br />

The base TH is the foe’s CA, usually CAS<br />

(Current Armor against Stabbing). Now, consider<br />

that each weapon has modifiers to hit certain types<br />

of armors; these modifiers affect the skill check. Further,<br />

every 2 SP invested or accumulated with a Specific<br />

Weapon beyond the first 5 will improve the<br />

skill check by 1. This skill does not increase damage.<br />

Ambidexterity<br />

This rare skill must be purchased initially<br />

upon character creation, or it may never be acquired<br />

in the future. To possess the skill of Ambidexterity<br />

means that the character is not left-handed or righthanded,<br />

but able to equally use both hands. Most<br />

often, this skill is applied to Brawling or weapons.<br />

Each combat round, an ambidextrous character must<br />

pass a TH 80 to be able to gain an additional 1/2<br />

their number of attacks. Obviously, this may only<br />

be done with 1-handed weapons, and the wielder<br />

of 2 weapons may not use a shield or even a buckler.<br />

Check: While 5 SP must be invested in the<br />

beginning to be able to have and use this skill, there<br />

is no skill check.<br />

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