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Chapter 13: Magical Items<br />

03. Advancement, of: Whosoever<br />

wields this weapon will experience<br />

in increase in occupational level by<br />

1d4 levels. If the wielder has multiple<br />

occupations, then advancement<br />

occurs in the occupation that is most<br />

appropriate to the weapon. Otherwise,<br />

the occupation is randomly<br />

selected.<br />

04. Agility, of: Whosoever wields this<br />

weapon will gain 1d20 points in their<br />

Agility sub-ability whenever wielding<br />

the weapon. The number of points<br />

gained are consistent for each character,<br />

but may differ from character<br />

to character.<br />

05. Antichristo, of: Whosoever wields<br />

this weapon will gain 1d10 points in<br />

their Strength sub-ability whenever<br />

wielding the weapon. The number<br />

of points gained are consistent for<br />

each character, but may differ from<br />

character to character. Also, the actions<br />

of the wielder will become<br />

more shameless whenever wielding<br />

the weapon.<br />

06. Atrophy, of: Whosoever wields this<br />

weapon will lose 1d20 points in their<br />

Strength sub-ability whenever wielding<br />

the weapon. The number of<br />

points lost are consistent for each<br />

character, but may differ from character<br />

to character.<br />

07. Bards, of: Whosoever possesses this<br />

weapon will gain the ability to play<br />

any musical instrument with virtuosity.<br />

Having the ability to play at<br />

speeds over 300 bpm, the wielder will<br />

also temporarily gains an extra 15<br />

points of Charisma when displaying<br />

this ability in front of crowds.<br />

08. Betrayal, of: Whosoever wields this<br />

weapon will betray whoever the<br />

wielder holds in the highest regard.<br />

The wielder will betray them by attempting<br />

to kill them once per day.<br />

09. Bitching, of: Whosoever wields this<br />

weapon will incessantly bitch and<br />

complain about everything imaginable,<br />

unless wielding the weapon.<br />

Whenever bitching, the wielder loses<br />

3d20 points of Rhetorical Charisma.<br />

10. Biting, of: Whosoever wields this<br />

weapon will not give more damage<br />

due to this effect, but inexplicably,<br />

teeth marks will be left after the attack.<br />

11. Bloodthirst, of: Whosoever wields<br />

this weapon will be compelled to<br />

drink the blood of a freshly slaughtered<br />

victim per week. All blood<br />

must be drank that day. The wielder<br />

usually hopes they don’t kill a large<br />

creature. After all blood is drained<br />

and drank, the wielder gains 50% of<br />

the LP of the dead creature for 1d10<br />

hours.<br />

12. Brutality, of: Whosoever wields this<br />

weapon will become so brutal during<br />

combat that the wielder will be<br />

unable to stop attacking their foe,<br />

even when clearly dead and the<br />

wielder is in danger from others.<br />

The wielder must continue to attack<br />

fallen foes for 2d6 rounds after victory.<br />

13. Burning, of: Whosoever wields this<br />

weapon will cause 150% damage that<br />

is normal for the weapon due to the<br />

fact that this weapon is searing hot,<br />

except to the owner. This weapon<br />

may cause fires with flammable substances.<br />

Whenever the weapon contacts<br />

flesh, steam rises for 1d4<br />

rounds.<br />

14. Celerity, of: Whosoever wields this<br />

weapon will notice that the Delivery<br />

Penalty is halved. No matter<br />

what, at least 1 attack per round is<br />

gained.<br />

758

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