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Chapter 12: Spells<br />

The creature touched may choose<br />

their own direction, and they may hover in<br />

place if desired. The maximum speed at<br />

which a creature of Flight is able to fly is<br />

determined as follows. Divide the Caster<br />

Level by the weight in pounds of the creature<br />

affected by Flight. Multiply this number<br />

by 1,000. This result is the number of<br />

feet that may be traveled per round.<br />

For example, a 10 th level caster casts<br />

Flight and touches a 180 lb. human. The<br />

human will be capable of flying 55’ per round<br />

[(10/180) x 1000]. However, if the same<br />

caster cast Flight on a 2,000 lb. creature, the<br />

creature would only be capable of flying at<br />

5’ per round.<br />

Since flight is 3-dimensional, speed<br />

may be calculated when elevation is considered<br />

by referring to the Sprint skill (see Chap.<br />

8: Skills).<br />

Flyweight<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: Touch<br />

Area: Creature touched<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to gain the benefit of falling as<br />

slowly as a feather for the duration of the<br />

spell. The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills). Note<br />

that if the target falls for 2 rounds and decides<br />

to jump off a cliff, he will still fall slowly<br />

until the end of the duration.<br />

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