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Disciplines of Magic<br />

Magical disciplines have been differentiated<br />

according to characteristics of their corresponding<br />

element. Since none of these elements exist in pure<br />

form in the world, everything is a combination of<br />

the 5 elements (for more information, see Chemistry<br />

in Chap. 8: Skills). For example, flesh is considered<br />

to be an equal blend of all 5 elements 1 . Therefore,<br />

it is hypothesized that even the strongest fire<br />

includes a small amount of water. This explains how<br />

a spell from the element of fire could seem to use<br />

water more than other elements. Nonetheless, in<br />

this case fire is still the predominant element because<br />

the overall effect is more relevant than the<br />

immediate effect of the spell. Below, the 5 disciplines<br />

of magic are listed:<br />

Air: Since air is the element that carries or<br />

separates other worldly elements, convocation and<br />

illusory or delusionary spells are considered to relate<br />

to the element of air. Convocation spells are<br />

explained in more detail later. A practitioner of convocation<br />

may be called a conjuretor, and those who<br />

are summoned may be called servitors. Those who<br />

predominantly cast spells of this discipline are often<br />

considered sanguine.<br />

Earth: Since earth is the element of solid<br />

substance, spells that physically alter matter are considered<br />

to relate to the element of earth. Those<br />

who predominantly cast spells of this discipline are<br />

often considered phlegmatic.<br />

Ether: Since ether is the element of the<br />

heavens or stars and mana itself, spells that affect<br />

mental states, other spells, or offer means of detection<br />

or divine contact, are considered to relate to<br />

the element of ether. Those who predominantly<br />

cast spells of this discipline are often considered<br />

wise.<br />

Fire: Since fire is the element that destroys<br />

nature, destructive or harmful spells are considered<br />

to relate to the element of fire. Those who predominantly<br />

cast spells of this discipline are often<br />

considered choleric.<br />

Water: Since water is the element that restores<br />

or replenishes nature, restorative and supportive<br />

spells are considered to relate to the element of<br />

water. Those who predominantly cast spells of this<br />

discipline are often considered melancholic.<br />

Convocation<br />

Unless otherwise noted in the spell description,<br />

air spells that call upon other creatures are convocation<br />

spells. Summoning creatures requires the<br />

caster to draw a circle of 9 feet in diameter, with the<br />

caster in the center. The circle may be drawn on a<br />

floor with charcoal or on the ground with a sword<br />

or ceremonial knife. Depending on the spell and<br />

the creature summoned, there may be more circles<br />

and/or pentagrams within the outer circle, which is<br />

drawn to a diameter of 10 feet, and includes magical<br />

writing. The most important requirement is that<br />

the circle must be unbroken. An unbroken circle is<br />

a symbol of eternity, since it has no beginning or<br />

end. The line that forms the circle becomes a defensive<br />

barrier against inimical creatures who are<br />

conjured. If the circle is broken by the caster in any<br />

manner, then the creature may enter at will.<br />

Chapter 11: Magic<br />

1. Empedocles considered flesh to be the even combination of the 4 elements, prior to Aristotle’s introduction of the 5 th .<br />

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