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Chapter 8: Skills<br />

Appraise<br />

The skill to Appraise a precious stone, usually<br />

a gem or jewel, is valued in nearly every humanoid<br />

community. To estimate the value of a precious<br />

stone, a skill check must be passed.<br />

Check: Roll 3d10 and apply the modifier<br />

from the sub-ability of Analytic Intelligence.<br />

Kobolds, trolls, and other creatures familiar with<br />

precious stones receive a bonus of + 5. If the appraisal<br />

of precious stones is the character’s main livelihood,<br />

then they receive a + 5 to the roll. The<br />

Aedile should consult the table below and determine<br />

the appraised value:<br />

TH<br />

Result<br />

< 9 Subtract 95% from the actual value<br />

9 Add 90% to the actual value<br />

10<br />

Subtract 85% from the actual value<br />

11<br />

Add 80% to the actual value<br />

12<br />

Subtract 75% from the actual value<br />

13<br />

Add 70% to the actual value<br />

14<br />

Subtract 65% from the actual value<br />

15-16<br />

Add 60% to the actual value<br />

17-18<br />

Subtract 55% from the actual value<br />

19-20<br />

Add 50% to the actual value<br />

21<br />

Subtract 45% from the actual value<br />

22<br />

Add 40% to the actual value<br />

23<br />

Subtract 35% from the actual value<br />

24<br />

Add 30% to the actual value<br />

25<br />

Subtract 25% from the actual value<br />

26<br />

Add 20% to the actual value<br />

27<br />

Subtract 15% from the actual value<br />

28<br />

Add 10% to the actual value<br />

29<br />

Subtract 5% from the actual value<br />

> 29 Able to report the actual value<br />

Architecture<br />

Concerning the soundness and design of<br />

large objects, Architecture as a skill entails buildings,<br />

bridges, castles, and even siege engines.<br />

LC: The LC lessens by 2 per month devoted<br />

to full-time study.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers for the Math and Spatial Intelligence<br />

sub-abilities. A check may be made for 2 reasons,<br />

either to assess the stability of current Architecture<br />

or to design stable Architecture. Either way, the<br />

difficulty is identical. Below is a guideline for TH:<br />

TH<br />

Example<br />

< 16 Collapses during construction<br />

16<br />

Minor Bridge ( 29 Castle<br />

Armor, General Type<br />

It is possible to be skilled in general types<br />

of armor, maximizing the effectiveness of the armor<br />

when it is worn. 3 types exist: light, medium,<br />

and heavy. A character may become skilled in each<br />

of these 3 types. Light armor includes a gambeson,<br />

studded leather, and leather. Medium armors include<br />

brigandine, scalemail, chainmail, and banded<br />

mail. Heavy armors are the various forms of<br />

platemail. Unlike other skills, this skill may not be<br />

increased continually with SP and there is no skill<br />

check. Instead, once 5 SP have been invested in<br />

this skill, it increases CA by 1 whenever such armor<br />

is worn. CA may be increased simultaneously by<br />

both Armor (Specific) and Armor (General).<br />

DIVINA.NATURA.DEDIT.AGROS.<br />

ARS.HUMANA.AEDIFICAVIT.URBES<br />

Divine nature gave us fields,<br />

human skill built our cities.<br />

324

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