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Anatomy<br />

The study of the structure and innards of<br />

humanoids and other creatures may yield interesting<br />

information. To test one’s knowledge of<br />

Anatomy, a skill check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Intelligence ability. The result indicates<br />

the accuracy of the information concerning the<br />

portion of the body. Consult the table below:<br />

Animal Conditioning<br />

Each attempt at teaching an animal a trick<br />

or command requires an Animal Conditioning skill<br />

check. Before an animal may be taught a trick, an<br />

Animal Handling Skill Check (which is also a prerequisite)<br />

must be made.<br />

Check: Roll 3d10 and apply the average of<br />

the Skill Modifiers for the sub-abilities of Drive and<br />

Intuition. Consult the tables below:<br />

TH<br />

Example<br />

< 9 The character misidentifies everything<br />

The character can identify dismembered limbs<br />

9-13<br />

and major body parts.<br />

14-16<br />

The character can identify bones.<br />

The character correctly identifies large internal<br />

17-19 organs, but misunderstands the function of the<br />

organ.<br />

The character correctly identifies large internal<br />

20 organs, such as intestines, the heart, etc., but<br />

does not know their functions.<br />

The character correctly identifies large internal<br />

21-23 organs, such as intestines, the heart, etc., as<br />

well as functions.<br />

The character correctly identifies small internal<br />

24-25 organs, but misunderstands the function of the<br />

organ.<br />

The character correctly identifies small internal<br />

26-29 organs, but does not know the function of the<br />

small internal organs.<br />

The character correctly identifies small internal<br />

>29<br />

organs, such as a spleen, as well as its function.<br />

T H Successful provided animal has:<br />

< 9 Failure<br />

9-13<br />

115 Intelligence<br />

14-16<br />

70 Intelligence<br />

17-20<br />

30 Intelligence<br />

21-23<br />

25 Intelligence<br />

24-29<br />

20 Intelligence<br />

> 29 10 Intelligence<br />

The check is made only once and is either<br />

successful or unsuccessful. If unsuccessful, for some<br />

reason that particular animal cannot learn it from<br />

that particular character, though another character<br />

may try.<br />

All conditioning attempts require time, usually<br />

an hour per day consistently, and require a number<br />

of days equal to [(100 - Intelligence)/5].<br />

Animal Handling<br />

Sometimes it is necessary or helpful to tame<br />

or subdue an animal, especially wildlife. An Animal<br />

Handling skill check indicates the success or failure<br />

in subduing an animal.<br />

Check: Roll 3d10 and apply the modifier<br />

from the sub-ability Intuition. Consult the table<br />

below:<br />

Chapter 8: Skills<br />

TH<br />

Example<br />

< 17 Fails to subdue any creature<br />

17<br />

Subdues an enraged domesticated cat<br />

18-19<br />

Subdues an enraged domesticated dog<br />

20<br />

Subdues an enraged domesticated horse<br />

21-23<br />

Subdues a wild and enraged dog<br />

24-29<br />

Subudes an enraged wolf<br />

> 29 Subdues an enraged raccoon<br />

323

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