02.01.2015 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Nous<br />

Level: 9<br />

Magic Points: 270<br />

Discipline: Ether<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell grants extreme insight<br />

to the touched target creature. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills). If the caster is<br />

successful, then the target creature receives<br />

an additional 2d100 points in their sub-ability<br />

of Intuition for the duration of the spell;<br />

Intuition may not be increased above 300<br />

with this spell. Further, the target creature<br />

will receive a bonus of 3d10 when making a<br />

skill check for a skill that deals with insight<br />

in any manner deemed appropriate by the<br />

Aedile. Nous grants the highest degree of<br />

immediate insight and Intuition.<br />

Odium Theologicum<br />

Level: 3<br />

Magic Points: 24<br />

Discipline: Ether<br />

Range: Touch<br />

Area: Creatures touched<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a hateful argument<br />

about religion to occur between all<br />

target creatures touched by the caster. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills). Each touched<br />

target creature will yell, grind their teeth, and<br />

argue a religious position for the duration<br />

of the spell as long as any character disagrees<br />

with their religious position.<br />

Chapter 12: Spells<br />

637

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!