02.01.2015 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Sailing<br />

Sailing is the least consistent means of propelling<br />

a vessel. If winds are favorable, then it is<br />

possible for a sailing vessel to move faster than a<br />

rowing vessel. However, if wind does not exist, then<br />

sailing vessels do not move. Many vessels are capable<br />

of both rowing and sailing. An advantage of<br />

sailing is stealth. It is possible for a sailing vessel to<br />

move without sound, since oars are not splashing in<br />

the water. Sails are made from wool. Waterborne<br />

ventures are rare in winter and common in spring,<br />

summer, and fall.<br />

Current Strength<br />

The strength of a current is the amount of<br />

feet per round that it will carry anything in it, whether<br />

a vessel or a character.<br />

A current does not have to exist in the ocean<br />

or the sea. To randomly determine whether or not<br />

a current exists in the ocean or the sea, roll 1d10. If<br />

1-5, then a current does not exist. If 6-10, then a<br />

current exists. A current always exists in a river.<br />

If a current exists, then the strength of the<br />

current may be determined by rolling 1d100 and consulting<br />

the table below:<br />

Current Direction<br />

A current is moving water. Currents may<br />

exist in the ocean, seas, and rivers. Currents do not<br />

exist in lakes or ponds.<br />

To randomly determine the direction of a<br />

current in an ocean or sea, roll 1d8. Let 1 = N, 2 =<br />

NE, 3 = E, 4 = SE, 5 = S, 6 = SW, 7 = W, and 8 =<br />

NW. If a 1 is rolled, then the current is moving<br />

from from the south to the north.<br />

To randomly determine the direction of a<br />

current in a river, roll 1d10. If a 1 is rolled, then the<br />

current is upstream. If 2-10, then the current is<br />

downstream. Otherwise, water runs downhill, so<br />

elevation is the best determinant of which direction<br />

is downhill.<br />

Roll<br />

Feet per<br />

01-20<br />

1<br />

21-30<br />

1<br />

31-35<br />

2<br />

36-40<br />

2<br />

41-45<br />

3<br />

46-50<br />

3<br />

51-55<br />

4<br />

56-60<br />

4<br />

61-65<br />

5<br />

66-69<br />

6<br />

70-73<br />

7<br />

74-75<br />

8<br />

76-77<br />

9<br />

78-79<br />

10<br />

80-81<br />

12<br />

82-83<br />

14<br />

84-85<br />

16<br />

86-87<br />

18<br />

88-89<br />

20<br />

90-91<br />

23<br />

92-93<br />

27<br />

94-95<br />

30<br />

96<br />

40<br />

97<br />

50<br />

98<br />

60<br />

99<br />

80<br />

100<br />

100<br />

Round<br />

Chapter 18: Warfare<br />

833

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!