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Logistics<br />

The method of supplying warriors with food<br />

is known as logistics. Few armies have a system of<br />

logistics. Without such a system, the warriors have<br />

to live off the land. This, however, is not as easy as<br />

it sounds.<br />

Each human needs 3 pounds of food per<br />

day, and 20 for each horse. If these requirements<br />

are unmet, first hunger occurs, then dissertion or<br />

they starve to death. The horses may be grazed,<br />

but grazing does not leave much time for the army<br />

to travel. Grazing requires 4-6 hours per day. During<br />

this time, however, the warriors may forage the<br />

countryside for food. The local peasants of enemy<br />

territory consider the foraging of invading armies<br />

to be pillaging. However it is termed, armies that<br />

are foraging or pillaging move between 5-10 miles<br />

per day. Armies may not forage more than 60 miles<br />

from their line of march. Foraging or pillaging<br />

armies strip the surrounding 10 miles clean of all<br />

food, grass, and hay. Anyone entering that area in<br />

the next few days finds only a wasteland. Local peasants<br />

flee when an invading army is sighted.<br />

If an army can support itself, then it may<br />

move 20 or more miles per day. If close to a coast<br />

or river, then vessels may carry their supplies.<br />

Warriors can carry about a week of food<br />

with them. In most armies, each warrior is expected<br />

to tend to their own needs of supply. While warriors<br />

might purchase food from the locals, warriors<br />

on military campaign often take what they want by<br />

force. This is especially true in enemy territory,<br />

where the thefts are considered part of the damage<br />

done to a foe.<br />

Well organized armies set up regular foraging<br />

parties for each major contingent, rather than<br />

allowing warriors to wander freely. Foraging, however,<br />

can be a risky means of logistics. For example,<br />

sometimes local peasants become irate, arm themselves,<br />

and murder the foragers.<br />

Pillage, Plunder, and Ransom<br />

Pillage<br />

The loyalty of warriors may be maintained<br />

by occasional opportunities to pillage the countryside<br />

and plunder particularly rich locales, such as<br />

towns. The warriors know that rich opportunities<br />

do not always present themselves during a military<br />

campaign. But, a share of the plunder can make<br />

even a common soldier rich beyond their wildest<br />

dreams. As armies travel, the warriors live off of<br />

unarmed locals, taking food and other valuables by<br />

force or Intimidation. Pillage is usually discouraged<br />

by military leaders while in friendly territory. Once<br />

in enemy territory, however, pillage is encouraged.<br />

After all, pillaging the enemy’s lands and characters<br />

serves to demoralize their population, and at the<br />

same time pillage makes warriors happy and allows<br />

military leaders to skip a payday and get away with<br />

it.<br />

Plunder<br />

Plunder, however, is quite different from<br />

pillage. Plunder is organized pillage, and is only encouraged<br />

when concentrated wealth is nearby.<br />

Towns and castles are the most likely objects of plunder.<br />

The loyalty of warriors is often maintained during<br />

long sieges because they anticipate plunder.<br />

Being unable to plunder a town is a big disappointment<br />

to warriors. Maybe more than anything, warriors<br />

look forward to raping the local women.<br />

Ransom<br />

A custom of warfare is to capture nobles<br />

and knights alive, if possible. The family of a captured<br />

noble or knight will pay ransom to get them<br />

back. On the battlefield, the strategy is to knock<br />

down the valued and armored man, pile on him,<br />

and disarm him. At this point, surrender usually<br />

comes quickly.<br />

Chapter 18: Warfare<br />

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