02.01.2015 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Cutler<br />

This occupation specializes in crafting and<br />

selling knives. Daily wages are typically 7 s.p.<br />

Ability Requirements: Strength 85, Hand-<br />

Eye Coordination 90, and Intelligence 80.<br />

Gender: Female cutlers are rare.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Bladesmithing + 5, Carpentry + 3,<br />

Haggling + 3, and Weapon (Specific). The specific<br />

weapon is a knife.<br />

Equipment: Forge, hammers, tongs, anvil,<br />

and knives.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each knife<br />

crafted successfully, a cutler acquires 1 AP.<br />

Training: None.<br />

Guild: Cutlers’ Guild. Each apprentice must<br />

serve 8 years. A masterpiece must be produced to<br />

become a journeyman.<br />

Once an apprentice for 8 years, they may<br />

make a skill check as they craft their masterpiece. If<br />

passed at TH 36, then they become a journeyman.<br />

If failed, then they may begin crafting another masterpiece<br />

and make another skill check in 1d10 days.<br />

The Aedile may overrule any masterpiece skill check,<br />

because those in the guild who review the apprentice<br />

may dislike them or choose to keep them as an<br />

apprentice for some corrupt reason.<br />

For a journeyman to become a master, they<br />

must be able financially to open their own shop,<br />

and receive the approval of the guild. To receive<br />

approval, they must pass a Persuasion skill check.<br />

The TH begins at 30 and is decreased by 1 for every<br />

period of 6 months in which the journeyman has<br />

worked locally with the guild. The Aedile may overrule<br />

this skill check or apply any modifier deemed<br />

appropriate.<br />

Dairymaid<br />

This occupation specializes in milking cows<br />

and selling milk to characters. Daily wages are typically<br />

4 s.p.<br />

Ability Requirements: Hand-Eye Coordination<br />

90 and Intelligence 75.<br />

Gender: Female only.<br />

Race: Human.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Slave or peasant.<br />

Religion: Any.<br />

Skills: Milking + 5 and Haggling + 3.<br />

Equipment: Bucket.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each cow milked,<br />

a dairymaid acquires 1 AP. For each gallon of milk<br />

sold to a character, a dairymaid acquires 1 AP.<br />

Training: None.<br />

Guild: None.<br />

Chapter 7: Occupation<br />

237

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!