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Enameler<br />

This occupation is specialized with enamel,<br />

which is often used artistically. Daily wages are typically<br />

6 s.p.<br />

Ability Requirements: Intelligence 85.<br />

Gender: Female enamelers are rare.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Enameling + 5 and Haggling + 3.<br />

Equipment: Enamel.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each successful<br />

completion of a project, an enameler acquires 1 AP.<br />

Training: None.<br />

Guild: Enamelers’ Guild. Each apprentice<br />

must serve 10 years. Each master may have only 1<br />

apprentice. A masterpiece must be produced to become<br />

a journeyman.<br />

Once an apprentice for 10 years, they may<br />

make a skill check as they craft their masterpiece. If<br />

passed at TH 36, then they become a journeyman.<br />

If failed, then they may begin crafting another masterpiece<br />

and make another skill check in 1d10 days.<br />

The Aedile may overrule any masterpiece skill check,<br />

because those in the guild who review the apprentice<br />

may dislike them or choose to keep them as an<br />

apprentice for some corrupt reason.<br />

For a journeyman to become a master, they<br />

must be able financially to open their own shop,<br />

and receive the approval of the guild. To receive<br />

approval, they must pass a Persuasion skill check.<br />

The TH begins at 30 and is decreased by 1 for every<br />

period of 6 months in which the journeyman has<br />

worked locally with the guild. The Aedile may overrule<br />

this skill check or apply any modifier deemed<br />

appropriate.<br />

Engineer<br />

This occupation is specialized with the design<br />

and operation of engines, machines, and structures.<br />

Each engineer must specialize in 1 (and only<br />

1) of the following: designing buildings, designing<br />

bridges, designing fortifications, designing siege engines,<br />

and operating siege engines. Daily wages are<br />

typically 16 s.p.<br />

Ability Requirements: Intelligence 100.<br />

Gender: Female engineers are rare.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Nobility.<br />

Religion: Any.<br />

Skills: Architecture + 5, Math (Geometry)<br />

+ 5, and Math (Trigonometry) + 5.<br />

Equipment: None.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each successful<br />

completion of a project, an engineer acquires 100<br />

AP.<br />

Training: None.<br />

Guild: None.<br />

Chapter 7: Occupation<br />

247

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