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Perhaps the most educated of priests and<br />

characters, druids must pass 20 years of schooling<br />

before earning the title of druid. Therefore, due to<br />

the intensive training and education, a character must<br />

begin as a druid at 1 st level, and also add 10 years to<br />

their starting age. In order to become a druid after<br />

gaining levels in another occupation, the character<br />

must solely devote 20 years to druidic study.<br />

While druids are priests, they also perform<br />

other functions where their culture is dominant, including<br />

religious teachers, judges, and civil administrators.<br />

Supreme power is vested in the archdruid<br />

of a culture.<br />

There are 3 classes of druids: bards, prophets,<br />

and priests. Bards function as per the bard occupation<br />

(not druids), except bardic druids are very<br />

concerned with nature and balance. Prophets function<br />

as per the sorcerer occupation (not druids), except<br />

that they are always female, do not enjoy the<br />

powers and privileges of the druidic priests, and are<br />

very concerned with nature and balance. Druidic<br />

priests, the actual druids, are always male and assisted<br />

by prophets.<br />

Character<br />

Level<br />

Spell<br />

Level<br />

Druids consider the oak tree, mistletoe, and<br />

yew tree as sacred. Rituals are customarily conducted<br />

in oak forests. Druids extensively use altars, usually<br />

as unhewn stone slabs or megaliths found in chambers<br />

in small caves. Atop these caves, when possible,<br />

are circles of megaliths or large stones. Circles<br />

are important to druids, symbolizing the cycles of<br />

nature.<br />

Regarding spells, druids must choose 2 of<br />

the 5 magical disciplines, avoiding the opposite disciplines<br />

(see Chap. 11: Magic). 1 st level druids begin<br />

with 2d6 spells, which are determined randomly<br />

within their disciplines. Spells are granted collectively<br />

by the gods worshipped. By advancing an<br />

occupational level, druids automatically learn (1d4 -<br />

1) new spells, selected randomly from the chosen<br />

disciplines.<br />

When a druid advances an occupational level,<br />

the player must roll 1d100 and consult the table below.<br />

The table lists the percentage chance of advancing<br />

to a higher spell level. Future spells are determined<br />

randomly by spell level and discipline.<br />

Likelihood of Advancing in Spell Level<br />

2 3 4 5 6 7 8 9 10<br />

2 20%<br />

- - - - - - - -<br />

3 28%<br />

16%<br />

- - - - - - -<br />

4 35%<br />

24%<br />

13%<br />

- - - - - -<br />

5 43%<br />

32%<br />

19%<br />

10%<br />

- - - - -<br />

6 50%<br />

37%<br />

25%<br />

15%<br />

7%<br />

- - - -<br />

7 60%<br />

44%<br />

32%<br />

21%<br />

13%<br />

5%<br />

- - -<br />

8 70%<br />

50%<br />

38%<br />

27%<br />

18%<br />

10%<br />

4%<br />

- -<br />

9 80%<br />

60%<br />

44%<br />

33%<br />

24%<br />

15%<br />

12%<br />

3%<br />

-<br />

10<br />

90%<br />

70%<br />

50%<br />

38%<br />

29%<br />

20%<br />

16%<br />

10%<br />

2%<br />

11<br />

100%<br />

80%<br />

60%<br />

44%<br />

34%<br />

25%<br />

22%<br />

14%<br />

12%<br />

12<br />

- 90%<br />

70%<br />

50%<br />

40%<br />

30%<br />

25%<br />

18%<br />

16%<br />

13<br />

- 100%<br />

80%<br />

60%<br />

45%<br />

35%<br />

29%<br />

22%<br />

20%<br />

14<br />

- - 90%<br />

70%<br />

50%<br />

40%<br />

33%<br />

26%<br />

24%<br />

15<br />

- - 100%<br />

80%<br />

60%<br />

45%<br />

38%<br />

30%<br />

28%<br />

16<br />

- - - 90%<br />

70%<br />

50%<br />

42%<br />

34%<br />

32%<br />

17<br />

- - - 100%<br />

80%<br />

60%<br />

46%<br />

38%<br />

36%<br />

18<br />

- - - - 90%<br />

70%<br />

50%<br />

42%<br />

40%<br />

19<br />

- - - - 100%<br />

80%<br />

60%<br />

46%<br />

44%<br />

20<br />

- - - - - 90%<br />

70%<br />

50%<br />

48%<br />

Chapter 7: Occupation<br />

243

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