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Chapter 6: Sociality<br />

Murder<br />

Murder is the willful, unlawful, and premeditated<br />

killing of a character.<br />

Bugbear: Criminals worth less than or equal<br />

to 1,000 s.p. are tortured and killed. Criminals worth<br />

more than 1,000 s.p. are forced to pay reparations<br />

to the family of the victim equal to the annual income<br />

of the victim. If payment cannot be afforded,<br />

then the family of the victim may kill the criminal<br />

by any method deemed appropriate.<br />

Dwarf, Black: The head is cut off with a<br />

footman’s battle axe.<br />

Dwarf, White: The criminal is banished.<br />

Elf, Dark: Younger criminals are beaten to<br />

death by the family of the victim, while older criminals<br />

are beaten to death by their immediate family.<br />

Elf, Light: Younger criminals are banished,<br />

while older criminals are starved to death.<br />

Human: Slaves, peasants, and serfs are<br />

hanged. Noble and royal characters are beheaded.<br />

Kobold: The criminal is killed, if a slave.<br />

Otherwise, the criminal becomes a slave for life if a<br />

peasant, for 1d10 years if a serf, 1d6 years if nobility,<br />

and 1d4 years if royalty.<br />

Troll, Subterranean: The criminal is forced<br />

to enter a gladiatorial arena.<br />

Mass Murder<br />

Mass murder is the willful and unlawful killing<br />

of multiple characters.<br />

Bugbear: Criminals worth less than or equal<br />

to 1,000 s.p. are tortured and killed. Criminals worth<br />

more than 1,000 s.p. are forced to pay reparations<br />

to the family of the victim equal to the annual income<br />

of the victim. If payment cannot be afforded,<br />

then the family of the victim may kill the criminal<br />

by any method deemed appropriate.<br />

Dwarf, Black: The body is dismembered<br />

with a footman’s battle axe.<br />

Dwarf, White: The criminal is banished.<br />

Elf, Dark: Younger criminals are beaten to<br />

death by the families of the victims, while older<br />

criminals are beaten to death by their immediate<br />

family.<br />

Elf, Light: Criminals are starved to death.<br />

Human: The criminal is hanged, regardless<br />

of social class.<br />

Kobold: The criminal is killed.<br />

Troll, Subterranean: The criminal is forced<br />

to enter a gladiatorial arena.<br />

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