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Moral Rationale<br />

1. All activities of characters aim at some good<br />

(the end of military science is victory, of<br />

medicine is health, of science is knowledge,<br />

etc.).<br />

2. While studying ethics and morality, we must<br />

be content with broad, general outlines.<br />

Outlines hold true, while specificity poses<br />

problems. For example, truthfulness is<br />

clearly moral. However, in a specific instance,<br />

should truthfulness be practiced if it<br />

is known that such practicing will incite a<br />

war responsible for many undue deaths No,<br />

but aside from this specific instance, yes, it<br />

should generally be practiced.<br />

3. Everyone agrees the good for characters is<br />

happiness, though no one agrees on its<br />

meaning. To some it is the pursuit of pleasure<br />

and the avoidance of pain, and to others<br />

it is wealth. These common thoughts,<br />

however, are inconsistent; they vary with the<br />

topic and its conditions. Further, all suggestions<br />

prove to be means not ends in<br />

themselves, for a true end in itself offers<br />

more finality. For example, wealth is not an<br />

end in itself, but a means to other things.<br />

Happiness, then, is an end not a means, and<br />

truly experienced only at the natural end of<br />

a character’s uninterrupted life. Therefore,<br />

characters must live not for today, not for<br />

tomorrow, but for tomorrow so that they<br />

are content with or do not regret today. This<br />

is conclusively the final and self-sufficient<br />

good to which all character’s actions aim,<br />

whether each character is aware or not.<br />

4. To achieve happiness, we must understand<br />

that happiness in this sense is unique to sentient<br />

beings, derived from abstract contemplative<br />

reasoning and Wisdom. Further, as<br />

happiness is an end state, no character is<br />

born with it, and arguably children are not<br />

“happy,” though they possess this in potentiality,<br />

because to be “happy,” we must be<br />

satisfied with choices we have made based<br />

on experiences, though children lack sufficient<br />

experiences. Therefore, no character<br />

is born moral, and we all may become moral<br />

or immoral depending on our choices. It is<br />

the consistency of choices that forms habits,<br />

habits then forming a disposition.<br />

5. Therefore, characters must learn of morality<br />

and immorality, and strive in choices<br />

to exercise morals. Typically, if a moral is<br />

practiced and pleasure is experienced in its<br />

practice, then a character is being moral,<br />

while experiencing pain indicates an internal<br />

preference for immorality.<br />

6. Morals are all mathematically mean states<br />

on their continua, while the extremes are all<br />

immoral. One immorality is the deficiency<br />

of the morality, the other exceeding it. For<br />

example, absolute fear (cowardice) is an immorality<br />

deficient from courage, while confidence<br />

(the polar opposite of fear) is courage<br />

in excess. The extremes are opposed to<br />

both each other and the mean. Further, one<br />

absolute extreme will be farther from the<br />

mean than the other, this is the greater immorality.<br />

In the above example, absolute fear<br />

is the greater immorality, while absolute confidence<br />

is the lesser immorality.<br />

Chapter 4: Disposition<br />

113

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