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Leadership<br />

Overall, the Aedile is the leader, so to speak,<br />

of the game. If issues and disagreements arise, especially<br />

over rules, then the Aedile is the final arbiter;<br />

the decision of the Aedile must be final. Of<br />

course, if an Aedile makes bad decisions and the<br />

gaming group is displeased with the Aedile’s performance,<br />

then the players are not obligated to continue<br />

the game or return for another gaming session.<br />

It should always be the goal of the Aedile to<br />

make the best decision possible, though not necessarily<br />

the most entertaining decision, but the most<br />

fair or the decision that deviates the least from the<br />

rules or reason when a contradiction or conflict<br />

arises.<br />

Oftentimes, 1 player will become a leader<br />

regarding the other players. Sometimes this is a good<br />

thing, and sometimes bad. Ideally, each player should<br />

be able to participate as much as any other, should<br />

they desire. Some players are naturally quiet or followers,<br />

while others tend to be assertive, aggressive,<br />

or natural leaders. Though it can be difficult, 1 duty<br />

of the Aedile is to attempt to referee a player’s leadership<br />

behavior to correspond to their abilities and<br />

personality. For instance, a character with a low<br />

Charisma, poor rhetorical skills, and phlegmatic temperament<br />

is unlikely to be a dominant party leader.<br />

Group dynamics will differ from group to group,<br />

but the ultimate goal of gaming is to have fun and<br />

should be remembered at all times. Try to make the<br />

game an enjoyable experience for everyone, if possible.<br />

Players and Characters<br />

Argumentative Players<br />

Occasionally, gaming groups may be comprised<br />

of 1 or more argumentative players, players<br />

who seem to disagree with everything. These players<br />

need to understand that even though this is a<br />

game, 1 of the roles of the Aedile is as an authority<br />

figure, referee, or moderator. Assuming the Aedile<br />

is competent and familiar with the rules, the argumentative<br />

player must either accept the Aedile’s authority<br />

or leave the game. Issues such as these are<br />

often handled best by not embarrassing the player<br />

and asking to speak privately with them.<br />

Dominating Players<br />

Usually, 1 player will, either intentionally or<br />

unintentionally, dominate the others and the game.<br />

It is, in fact, rare to have perfectly even input from<br />

all participants; inevitably someone will participate<br />

more than others. However, if this becomes a problem,<br />

usually the best way to handle it is not to embarrass<br />

the player in front of the others, but to ask<br />

to speak privately with them. Those who are troublesome<br />

beyond this point, at the Aedile’s discretion,<br />

should seek a new gaming group.<br />

Non-Participating Players<br />

Some players do not participate very much,<br />

which may be indicative of many things. Some truly<br />

enjoy the game but feel inhibited, lack the confidence,<br />

or lack the experience necessary for them to<br />

feel comfortable participating. Conversely, others<br />

are simply disinterested and lack of participation is<br />

a symptom. If they are disinterested, then don’t let<br />

a wet blanket spoil the fun for everyone else. Without<br />

embarrassing the person, pull them aside and<br />

speak privately with them. If they do not want to<br />

be in the game, perhaps they should not be. More<br />

often than not, quiet or passive players are interested,<br />

but need encouragement. As the Aedile, you<br />

may attempt to make their character more integral<br />

to the plot, introduce an immediate encounter or<br />

incident that revolves around them, or anything else<br />

imaginable to evoke their participation.<br />

Chapter 15: Conducting the Game<br />

791

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