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Chapter 12: Spells<br />

Greater Perpetual Hologram<br />

Level: 7<br />

Magic Points: 56<br />

Discipline: Air<br />

Range: 1,000’ + 500’ per level of the caster<br />

Area: 1,000 cubic feet<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell allows the caster to<br />

create an illusion no larger than 1,000 cubic<br />

feet. The illusion may be mobile if so desired,<br />

though the object cannot move beyond<br />

the area of the spell. For instance, the<br />

illusion may be any sort of small animal, as<br />

long as the caster has seen it before.<br />

An improvement over Perpetual Hologram,<br />

Greater Perpetual Hologram allows<br />

taste and touch to accompany the visual illusion;<br />

the sensations of sight, smell, sound,<br />

taste, and touch may be included. The caster<br />

may use any sensation imagined.<br />

All creatures who view this hologram<br />

must make a successful check of their Analytic<br />

Intelligence at TH 27 in order to recognize<br />

that this is not real. If they fail the<br />

check, then they will behave as if it were<br />

real. If the caster creates an illusion that<br />

suggests a threat to the life of a believing<br />

creature, onlookers may also be subjected<br />

to making a successful Health check or suffering<br />

appropriate penalties as deemed by<br />

the Aedile. For instance, a caster may choose<br />

to create a hologram of a knife hurling<br />

through the air at the head of a trollop. If<br />

the trollop believes, then the Aedile may<br />

make her roll against an appropriate TH for<br />

the situation and may also decide the appropriate<br />

penalties.<br />

Greater Vulnerability to Acid<br />

Level: 5<br />

Magic Points: 40<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

to automatically take 300% IP or LP of damage<br />

from any and all acid attacks, natural or<br />

magical, for the duration of the spell.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Greater Vulnerability to Air<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

to automatically take 300% IP or LP of damage<br />

from any and all air attacks, natural or<br />

magical, for the duration of the spell.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

586

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