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Chapter 12: Spells<br />

Electrical Field<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Fire<br />

Range: 15’<br />

Area: 1 target and a 2’ radius around the target<br />

Duration: 2 rounds per level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell creates a small electrical<br />

field to surround the target. It is harmless<br />

to the target and does 1d10 LP of damage<br />

to any character who enters within a 2’<br />

radius of the target.<br />

Eternal Spell for Binding a Lover<br />

Level: 3<br />

Magic Points: 24<br />

Discipline: Ether<br />

Range: Penile penetration<br />

Area: 1 orifice<br />

Duration: Eternity<br />

Reference: PGM VII. 191-92.<br />

Chant: None<br />

Ingredients: Gall of a wild boar, rock salt, and<br />

honey<br />

Ritual: Rub together the ingredients and smear the<br />

head of your manhood.<br />

Description: Upon casting this spell, the caster must<br />

insert his smeared head of his manhood into<br />

an orifice of his desire. Thereafter, that orifice<br />

will burn eternally with desire for the<br />

caster, and its owner will beg daily for his<br />

manhood to fill it.<br />

Evanescence<br />

Level: 3<br />

Discipline: Air<br />

Range: Touch<br />

Area: Special<br />

Duration: Special<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a creature<br />

or object touched by the caster to become<br />

evanescent, invisible. The target creature<br />

must be touched successfully. If the target<br />

creature resists being touched, then the<br />

caster must make a Brawling skill check (see<br />

Chap. 8: Skills).<br />

Evanescence is a hallucination that<br />

functions by inducing all onlookering sentient<br />

beings to need to pass Intuition checks<br />

at a TH of (18 + 1 per caster level). Failure<br />

means they do not see the evanescent creature<br />

or object.<br />

While evanescent, a creature may be<br />

invisible to others, but will still make sound<br />

normally. Evanescent creatures may attack<br />

others and remain evanescent.<br />

The amount of area that may become<br />

evanescent follows:<br />

Caster<br />

Level Area Affecte d<br />

1 1 cubic inch<br />

2 4 cubic inches<br />

3 1 cubic foot or a cat<br />

4 10 cubic feet or a human<br />

5 100 cubic feet<br />

6 1,000 cubic feet<br />

7 10,000 cubic feet<br />

8 100,000 cubic feet<br />

9 1,000,000 cubic feet<br />

10<br />

10,000,000 cubic feet<br />

11<br />

100,000,000 cubic feet<br />

12<br />

1 cubic mile<br />

13<br />

1,000 cubic miles<br />

14<br />

100,000 cubic miles<br />

> 14 100,000,000 cubic miles<br />

566

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